Misc 集成向导
For the Lua version of cocos2d-x v3.x - (all other versions)
集成
打开终端, 在其中输入以下命令来安装 SDKBox Misc 插件.
$ sdkbox import misc
iOS额外修改
文件改动列表:
Note: 以下所有改动都以 diff 形式展示相应的修改, 在不同的版本上可能会有细微差异
proj.ios_mac/ios/AppController.mm
#import "RootViewController.h"
+ #include "PluginMisc/PluginMisc.h"
@implementation AppController
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
...
//run the cocos2d-x game scene
app->run();
+ if (launchOptions[UIApplicationLaunchOptionsLocalNotificationKey]) {
+ [self handleLocalNotification:launchOptions[UIApplicationLaunchOptionsLocalNotificationKey]];
+ }
return YES;
}
+ - (void)application:(UIApplication *)application didReceiveLocalNotification:(UILocalNotification *)notification {
+ [self handleLocalNotification:notification.userInfo];
+ }
+
+ - (void)handleLocalNotification:(NSDictionary *)payloadDic {
+ NSError *error = nil;
+ NSData *jsonData = [NSJSONSerialization dataWithJSONObject:payloadDic
+ options:0
+ error:&error];
+ if (nil != jsonData) {
+ NSString *jsonString = [[NSString alloc] initWithData:jsonData encoding:NSUTF8StringEncoding];
+ sdkbox::PluginMisc::handleLocalNotify([jsonString UTF8String]);
+ } else {
+ NSLog(@"Error:%@", error);
+ }
+ }
- (void)applicationWillResignActive:(UIApplication *)application {
Android 额外修改
文件改动列表:
-
proj.android/app/src/org/cocos2dx/cpp/AppActivity.java
this should be your app activity java file
package org.cocos2dx.cpp;
+ import android.content.Intent;
import android.os.Bundle;
import org.cocos2dx.lib.Cocos2dxActivity;
- public class AppActivity extends Cocos2dxActivity {
+ public class AppActivity extends com.sdkbox.plugin.SDKBoxActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
return;
}
// DO OTHER INITIALIZATION BELOW
+ com.sdkbox.plugin.PluginMisc.onHandleNotification(getIntent());
}
+ @Override
+ protected void onNewIntent(Intent intent) {
+ super.onNewIntent(intent);
+ com.sdkbox.plugin.PluginMisc.onHandleNotification(intent);
+ }
}
-proj.android/app/AndroidManifest.xml
add `singleTask` to your activity
android:screenOrientation="landscape"
android:configChanges="orientation|keyboardHidden|screenSize"
android:label="@string/app_name"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
+ android:launchMode="singleTask" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
JSON 配置
SDKBox 安装会自动插件一个配置信息到 sdkbox_config.json
中, 目前只需要保持 Misc 配置为空就好, 如下:
{
"ios": {
"Misc":{
}
},
"android": {
"Misc":{
}
}
}
用法
初始化 Misc
- 在你的代码中调用
init()
初始化插件, 一定要在使用插件功能之前初始化.
sdkbox.PluginMisc:init()
发送本地消息
-- 在 10 秒后收到消息
local nid = sdkbox.PluginMisc:localNotify("test title", "this a test notify content", 1000 * 10);
cc.log('Local Notification ID:' .. nid);
实现 MiscListner
- 接收消息的事件,需要实现 MiscListner.
sdkbox.PluginMisc.setListener(function(data)
local event = args.event
if "onHandleLocalNotify" == event then
else
cc.log('unknow event');
end
end)
API 文档
方法
sdkbox.PluginMisc:init()
初始化插件
sdkbox.PluginMisc:setListener(listener)
设置 Listener
sdkbox.PluginMisc:localNotify(title, content, delaymillisecond);
发送本地消息 @return 消息id
Listeners
onHandleLocalNotify (payloadJson);
手动集成
如果 SDKBOX 安装器 安装插件失败了,那么需要手动集成插件.如果安装器安装插件成功了,那么不需要,也没必要,按文档再手动集成一次.
下面列出的的步骤一般很少用到.如果你按下面的步骤完成了集成,请在完成集成后,再按步骤检查一次.
iOS 工程的手动集成
将如下 framework 拷到 iOS 工程目录下,并将它添加到 Xcode 中
sdkbox.framework
PluginMisc.framework
如果你的工程中没有包含如下系统 framework, 你还需要添加它们:
SystemConfiguration.framework
以下是文件修改列表:
- proj.ios_mac/ios/AppController.mm
#import "RootViewController.h"
+ #include "PluginMisc/PluginMisc.h"
@implementation AppController
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
...
//run the cocos2d-x game scene
app->run();
+ if (launchOptions[UIApplicationLaunchOptionsLocalNotificationKey]) {
+ [self handleLocalNotification:launchOptions[UIApplicationLaunchOptionsLocalNotificationKey]];
+ }
return YES;
}
+ - (void)application:(UIApplication *)application didReceiveLocalNotification:(UILocalNotification *)notification {
+ [self handleLocalNotification:notification.userInfo];
+ }
+
+ - (void)handleLocalNotification:(NSDictionary *)payloadDic {
+ NSError *error = nil;
+ NSData *jsonData = [NSJSONSerialization dataWithJSONObject:payloadDic
+ options:0
+ error:&error];
+ if (nil != jsonData) {
+ NSString *jsonString = [[NSString alloc] initWithData:jsonData encoding:NSUTF8StringEncoding];
+ sdkbox::PluginMisc::handleLocalNotify([jsonString UTF8String]);
+ } else {
+ NSLog(@"Error:%@", error);
+ }
+ }
- (void)applicationWillResignActive:(UIApplication *)application {
Android Studio 工程的手动集成
- proj.android/app/libs <- $PLUGIN_MISC_BUNDLE/plugin/android/libs
- proj.android/app/jni <- $PLUGIN_MISC_BUNDLE/plugin/android/jni
- proj.android/app/src/org/cocos2dx/cpp/AppActivity.java
package org.cocos2dx.cpp;
+ import android.content.Intent;
import android.os.Bundle;
import org.cocos2dx.lib.Cocos2dxActivity;
- public class AppActivity extends Cocos2dxActivity {
+ public class AppActivity extends com.sdkbox.plugin.SDKBoxActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
return;
}
// DO OTHER INITIALIZATION BELOW
+ com.sdkbox.plugin.PluginMisc.onHandleNotification(getIntent());
}
+ @Override
+ protected void onNewIntent(Intent intent) {
+ super.onNewIntent(intent);
+ com.sdkbox.plugin.PluginMisc.onHandleNotification(intent);
+ }
}
- proj.android/app/build.gradle
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
implementation project(':libcocos2dx')
+ implementation 'com.android.support:support-v4:26.1.0'
}
-proj.android/app/AndroidManifest.xml
add singleTask
to your activity
android:screenOrientation="landscape"
android:configChanges="orientation|keyboardHidden|screenSize"
android:label="@string/app_name"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
+ android:launchMode="singleTask" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
- frameworks/runtime-src/Classes/.cpp <- $PLUGIN_MISC_BUNDLE/plugin/luabindings/.cpp
- frameworks/runtime-src/Classes/.h <- $PLUGIN_MISC_BUNDLE/plugin/luabindings/.h
-
frameworks/runtime-src/Classes/.hpp <- $PLUGIN_MISC_BUNDLE/plugin/luabindings/.hpp
-
proj.android/app/jni/Android.mk
$(LOCAL_PATH)/../../../Classes/AppDelegate.cpp \
- $(LOCAL_PATH)/../../../Classes/HelloWorldScene.cpp
+ $(LOCAL_PATH)/../../../Classes/HelloWorldScene.cpp \
+ $(LOCAL_PATH)/../../../Classes/SDKBoxLuaHelper.cpp \
+ $(LOCAL_PATH)/../../../Classes/PluginMiscLua.cpp \
+ $(LOCAL_PATH)/../../../Classes/PluginMiscLuaHelper.cpp
+ LOCAL_CPPFLAGS := -DSDKBOX_ENABLED
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../Classes
+ LOCAL_WHOLE_STATIC_LIBRARIES := PluginMisc sdkbox
# _COCOS_HEADER_ANDROID_BEGIN
# _COCOS_HEADER_ANDROID_END
include $(BUILD_SHARED_LIBRARY)
$(call import-add-path, $(LOCAL_PATH)/../../../cocos2d)
+ $(call import-add-path, $(LOCAL_PATH))
$(call import-module, cocos)
+ $(call import-module, ./sdkbox)
+ $(call import-module, ./PluginMisc)
# _COCOS_LIB_IMPORT_ANDROID_BEGIN
./frameworks/runtime-src/Classes/lua_module_register.h
注册 lua
#endif
#include "audioengine/lua_cocos2dx_audioengine_manual.h"
+ #ifdef SDKBOX_ENABLED
+ #include "PluginMiscLua.hpp"
+ #include "PluginMiscLuaHelper.h"
+ #endif
#include "physics3d/lua_cocos2dx_physics3d_manual.h"
static int lua_module_register(lua_State* L)
...
register_audioengine_module(L);
+ #ifdef SDKBOX_ENABLED
+ register_all_PluginMiscLua(L);
+ register_all_PluginMiscLua_helper(L);
+ #endif
#if CC_USE_3D_PHYSICS && CC_ENABLE_BULLET_INTEGRATION
register_physics3d_module(L);
#endif
使用 Proguard (release模式下可选)
- 编辑
project.properties
文件, 指定一个Proguard
配置文件。比如:
proguard.config=proguard.cfg
- 编辑这个配置文件,加入如下内容:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# cocos2d-x
-keep public class org.cocos2dx.** { *; }
-dontwarn org.cocos2dx.**
-keep public class com.chukong.** { *; }
-dontwarn com.chukong.**
#sdkbox
-keep public class com.sdkbox.** { *; }
-dontwarn com.sdkbox.**
Note: Proguard 只能工作在 Release 模式下 (比如: cocos run -m release
) debug 模式下不会触发 Proguard 。