TUNE Integration Guide
For the Lua version of cocos2d-x v3.x - (all other versions)
SDK Version
iOS 5.1.0 android: 4.9.0
Integration
Open a terminal and use the following command to install the SDKBOX Tune plugin. Make sure you setup the SDKBOX installer correctly.
$ sdkbox import tune
Important Notice
Please make sure the following settings in your project to make the plugin work well.
Disable App Transport Security
Adding the following entry to the info.plist
file:
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
</dict>
It should look like this:
Disable Bitcode support
You have to turn off Bitcode support. If you don't, cocos2d-x will fail to build.
Set your game requires full screen
If your game doesn't support all screen orientations, you will need to check Requires full screen
in Xcode. If you do not, your app will fail Apple's submission process.
Whitelist canOpenURL function
This setting depends on what plugins are in your project. You may need to add the required entry to the info.plist
, under LSApplicationQueriesSchemes
.
JSON Configuration
SDKBOX Installer will automatically inject a sample configuration to your sdkbox_config.json
, that you have to modify it before you can use it for your own app
Here is an example of the Tune configuration, you need to replace
<TUNE ID>
and <TUNE KEY>
with your specific Tune ID account information.
Here is an example adding Tune
:
"Tune":{
"id":"<TUNE ID>",
"key":"<TUNE KEY>",
"debug":false
}
Extra steps
Setup iOS
- Apply the code change to
AppController.mm
instead ofAppDelegate.cpp
#import <Tune/Tune.h>
- (BOOL)application:(UIApplication *)app openURL:(NSURL *)url options:(NSDictionary *)options {
// Pass the deep link URL to Tune
[Tune handleOpenURL:url options:options];
// Take care of the redirect yourself here
...
return YES;
}
- (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation {
// Pass the deep link URL to Tune
[Tune handleOpenURL:url sourceApplication:sourceApplication];
// Take care of the redirect yourself here
...
return YES;
}
- (BOOL)application:(UIApplication *)application continueUserActivity:(nonnull NSUserActivity *)userActivity restorationHandler:(nonnull void (^)(NSArray * _Nullable))restorationHandler {
BOOL handledByTune = [Tune handleContinueUserActivity:userActivity restorationHandler:restorationHandler];
// If handledByTune is false, take care of the redirect yourself
if (!handledByTune) {
...
}
return YES;
}
Usage
Initialize Tune
Modify your Lua code to init()
the plugin. This can be done anyplace, however it must be done before trying to use the plugin's features.
sdkbox.PluginTune:init()
sdkbox.PluginTune:measureSession();
Using Tune
After initialization you can begin to use the Tune functionality. Tune uses a concept of events (also known as MAT Native Event Types). You log events that you care about and you can later view them using the web-based report viewer. Tune provides a structure for these events in their documentation. Example:
sdkbox.PluginTune:measureEventName("login")
sdkbox.PluginTune:measureEventId(0123456789)
local event = {}
event.eventName = "purchase"
event.refId = "RJ1357"
event.searchString = "sweet srisp red apples"
event.attribute1 = "srisp"
event.attribute2 = "red"
event.quantity = 3
sdkbox.PluginTune:measureEventForScript(json.encode(event))
Catch Tune events (optional)
This allows you to catch the Tune
events so that you can perform operations based upon responses. A simple example might look like this:
sdkbox.PluginTune:setListener(function(eventName, eventData, timeout)
-- the third param "timeout" valid, when eventName equal "onReceiveDeeplink"
print(eventName, eventData)
end)
API Reference
Methods
sdkbox.PluginTune:setListener(listener)
set a listener to listen for event changes.
sdkbox.PluginTune:init()
init the instance.
sdkbox.PluginTune:setDebugMode(enable)
Specifies that the server responses should include debug information.
@warning This is only for testing. You must turn this off for release builds.
sdkbox.PluginTune:setAllowDuplicateRequests(allow)
Set to YES to allow duplicate requests to be registered with the MAT server.
@warning This is only for testing. You must turn this off for release builds.
sdkbox.PluginTune:SDKBOX_DEPRECATED(checkForDeferredDeeplinkWithTimeout(doubletimeout)
Check for a deferred deeplink entry point upon app installation. This is safe to call at every app launch, since the function does nothing unless this is the first launch.
The timeout parameter should be set in keeping with the normal first-launch time and user experience of your app.
sdkbox.PluginTune:checkForDeferredDeepLink()
Check for a deferred deeplink entry point upon app installation. This is safe to call at every app launch, since the function does nothing unless this is the first launch.
sdkbox.PluginTune:automateIapEventMeasurement(automate)
Enable automatic measurement of app store in-app-purchase events. When enabled, your code should not explicitly measure events for successful purchases related to StoreKit to avoid event duplication.
@platform iOS
sdkbox.PluginTune:setFacebookEventLogging(logging, limit)
Set whether the MAT events should also be logged to the Facebook SDK. This flag is ignored if the Facebook SDK is not present.
should be restricted from being used for other than analytics and conversions. Defaults to false. This value is stored on the device and persists across app launches.
sdkbox.PluginTune:setExistingUser(existingUser)
Set whether this is an existing user or a new one. This is generally used to distinguish users who were using previous versions of the app, prior to integration of the MAT SDK. The default is to assume a new user.
See http://support.mobileapptracking.com/entries/22621001-Handling-Installs-prior-to-SDK-implementation
sdkbox.PluginTune:setAppleAdvertisingIdentifier(appleAdvertisingIdentifier,
adTrackingEnabled)
Set the Apple Advertising Identifier available in iOS 6.
@platform iOS
sdkbox.PluginTune:setAppleVendorIdentifier(appleVendorIdentifier)
Set the Apple Vendor Identifier available in iOS 6.
@platform iOS
sdkbox.PluginTune:setCurrencyCode(currencyCode)
Sets the currency code.
Default: USD
sdkbox.PluginTune:setJailbroken(jailbroken)
Sets the jailbroken device flag.
@platform iOS
sdkbox.PluginTune:setPackageName(packageName)
Sets the package name (bundle identifier). Defaults to the Bundle Identifier of the app that is running the sdk.
sdkbox.PluginTune:setShouldAutoDetectJailbroken(autoDetect)
Specifies if the sdk should auto detect if the iOS device is jailbroken.
sdkbox.PluginTune:setShouldAutoGenerateAppleVendorIdentifier(autoGenerate)
Specifies if the sdk should pull the Apple Vendor Identifier from the device. Note that setting to false will clear any previously set value for the property.
@platform iOS
sdkbox.PluginTune:SDKBOX_DEPRECATED(setSiteId(conststd::string&siteId)
Sets the site ID.
sdkbox.PluginTune:setTRUSTeId(tpid)
Set the TRUSTe Trusted Preference Identifier (TPID).
sdkbox.PluginTune:setUserEmail(userEmail)
Sets the user's email address.
sdkbox.PluginTune:setUserId(userId)
Sets the user ID.
sdkbox.PluginTune:setUserName(userName)
Sets the user's name.
sdkbox.PluginTune:setPhoneNumber(phoneNumber)
Sets the user's phone number.
sdkbox.PluginTune:setFacebookUserId(facebookUserId)
Set user's Facebook ID.
sdkbox.PluginTune:setTwitterUserId(twitterUserId)
Set user's Twitter ID.
sdkbox.PluginTune:setGoogleUserId(googleUserId)
Set user's Google ID.
sdkbox.PluginTune:setAge(userAge)
Sets the user's age.
sdkbox.PluginTune:setGender(userGender)
Sets the user's gender.
sdkbox.PluginTune:setLatitude(latitude, longitude)
Sets the user's location.
sdkbox.PluginTune:setLatitude(latitude, longitude, altitude)
Sets the user's location including altitude.
sdkbox.PluginTune:setAppAdTracking(enable)
Set app-level ad-tracking.
sdkbox.PluginTune:setPayingUser(isPayingUser)
Set whether the user is generating revenue for the app or not. If measureEvent is called with a non-zero revenue, this is automatically set to YES.
sdkbox.PluginTune:setPreloadData(preloadData)
Sets publisher information for attribution.
@function setPreloadDataForScript for Js / Lua @function setPreloadData for cpp
sdkbox.PluginTune:SDKBOX_DEPRECATED(matId()
Get the MAT ID for this installation (mat_id).
@return MAT ID
sdkbox.PluginTune:tuneId()
Get the Tune ID for this installation.
@return Tune ID
sdkbox.PluginTune:openLogId()
Get the MAT log ID for the first app open (open_log_id).
@return open log ID
sdkbox.PluginTune:isPayingUser()
Get whether the user is revenue-generating.
@return YES if the user has produced revenue, NO if not
sdkbox.PluginTune:measureSession()
To be called when an app opens; typically in the AppDelegate::applicationWillEnterForeground() event.
sdkbox.PluginTune:measureEventName(eventName)
Record an event for an Event Name.
sdkbox.PluginTune:measureEventId(eventId)
Record an event by providing the equivalent Event ID defined on the MobileAppTracking dashboard.
sdkbox.PluginTune:measureEvent(event)
Record an event with a MATEvent.
@function measureEventForScript for Js / Lua @function measureEvent for cpp
sdkbox.PluginTune:setUseCookieTracking(enable)
Sets whether or not to use cookie based tracking.
sdkbox.PluginTune:setRedirectUrl(redirectUrl)
Sets a url to be used with app-to-app tracking so that the sdk can open the download (redirect) url. This is used in conjunction with the setTracking:advertiserId:offerId:publisherId:redirect: method.
sdkbox.PluginTune:startAppToAppTracking(targetAppPackageName,
targetAppAdvertiserId,
targetAdvertiserOfferId,
targetAdvertiserPublisherId,
shouldRedirect)
Start an app-to-app tracking session on the MAT server.
successfully created. See setRedirectUrl:.
sdkbox.PluginTune:applicationDidOpenURL(urlString, sourceApplication)
Record the URL and Source when an application is opened via a URL scheme. This typically occurs during OAUTH or when an app exits and is returned to via a URL. The data will be sent to the HasOffers server when the next measureXXX method is called so that a Re-Engagement can be recorded.
sdkbox.PluginTune:setDeepLink(deepLinkUrl)
Record the URL and Source when an application is opened via a URL scheme.
Listeners
onEnqueuedAction(referenceId)
onSucceed(data)
onFailed(errorString)
onReceiveDeeplink(deeplink, timeout)
onMobileAppTrackerDidFailDeeplinkWithError(errorString)
Manual Integration
If the SDKBOX Installer fails to complete successfully, it is possible to integrate SDKBOX manually. If the installer complete successfully, please do not complete anymore of this document. It is not necessary.
These steps are listed last in this document on purpose as they are seldom needed. If you find yourself using these steps, please, after completing, double back and re-read the steps above for other integration items.
Manual Integration For iOS
Drag and drop the following frameworks from the plugins/ios folder of the Tune
bundle into your Xcode project, check Copy items if needed
when adding frameworks:
sdkbox.framework
PluginTune.framework
MobileAppTracker.framework
The above frameworks depend upon other frameworks. You also need to add the following system frameworks, if you don't already have them:
CoreTelephony.framework
Security.framework
SystemConfiguration.framework
AdSupport.framework
iAd.framework
MobileCoreServices.framework
StoreKit.framework
Copy all source and header files from plugin/luabindings/
to your projects Classes
folder.
Add these same files, that you just copied, to Xcode by either dragging and dropping them into Xcode or by using File -> Add files to....
Manual Integration For Android
SDKBOX supports three different kinds of Android projects command-line, eclipse and Android Studio.
proj.android
will be used as our<project_root>
for command-line and eclipse projectproj.android-studio
will be used as our<project_root>
for Android Studio project.
Copy Files
Copy the following jar files from plugin/android/libs
folder of this
bundle into your project's
PluginTune.jar
sdkbox.jar
MobileAppTracker-3.9.jar
-
If you're using cocos2d-x from source copy the jar files to:
Android command-line:
cocos2d/cocos/platform/android/java/libs
Android Studio:
cocos2d/cocos/platform/android/java/libs cocos2d/cocos/platform/android/libcocos2dx/libs
-
If you're using cocos2d-js or lua copy the jar files to:
Android command-line:
frameworks/cocos2d-x/cocos/platform/android/java/libs
Android Studio:
frameworks/cocos2d-x/cocos/platform/android/java/libs frameworks/cocos2d-x/cocos/platform/android/libcocos2dx/libs
-
If you're using prebuilt cocos2d-x copy the jar files to:
Android command-line:
proj.android/libs
Copy jni libs
Copy and overwrite all the folders from plugin/android/jni
to your <project_root>/jni/
directory.
Edit AndroidManifest.xml
Include the following permissions above the application tag:
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
To enable hardware acceleration in your application tag. This tag is optional on newer SDK versions and doesn't work on version 2.3.3.
<android:hardwareAccelerated="true" />
It is also necessary to create an application tag:
<application ... >
<receiver android:name="com.mobileapptracker.Tracker">
<intent-filter>
<action android:name="com.android.vending.INSTALL_REFERRER" />
</intent-filter>
</receiver>
<meta-data android:name="com.google.android.gms.version"
android:value="@integer/google_play_services_version" />
</application>
Edit Android.mk
Edit <project_root>/jni/Android.mk
to:
Add additional requirements to LOCAL_WHOLE_STATIC_LIBRARIES:
LOCAL_WHOLE_STATIC_LIBRARIES += PluginTune
LOCAL_WHOLE_STATIC_LIBRARIES += sdkbox
Add a call to:
$(call import-add-path,$(LOCAL_PATH))
before any import-module statements.
Add additional import-module statements at the end:
$(call import-module, ./sdkbox)
$(call import-module, ./plugintune)
This means that your ordering should look similar to this:
$(call import-add-path,$(LOCAL_PATH))
$(call import-module, ./sdkbox)
$(call import-module, ./plugintune)
Note: It is important to make sure these statements are above the existing $(call import-module,./prebuilt-mk)
statement, if you are using the pre-built libraries.
Modify Application.mk
(Cocos2d-x v3.0 to v3.2 only)
Edit <project_root>/jni/Application.mk
to make sure APP_STL is defined
correctly. If Application.mk
contains APP_STL := c++_static
, it should be
changed to:
APP_STL := gnustl_static
Copy all source and header files from plugin/luabindings/
to your projects Classes
folder.
Add all .cpp
files, that you just copied, to Android.mk
in the LOCAL_SRC_FILES section. Example
LOCAL_SRC_FILES := hellocpp/main.cpp \
../../Classes/AppDelegate.cpp \
../../Classes/HelloWorldScene.cpp \
../../Classes/NewSourceFile.cpp
Modify AppActivity.java
Plugin >= 2.4.0.3
- Find the AppActivity.java
find . -name "AppActivity.java"
- Replace
extends Cocos2dxActivity
withextends com.sdkbox.plugin.SDKBoxActivity
Example of the directory where the AppActivity.java file is located:
cpp
- proj.android/src/org/cocos2dx/cpp/AppActivity.java
- proj.android-studio/app/src/org/cocos2dx/cpp/AppActivity.java
- proj.android/app/src/org/cocos2dx/cpp/AppActivity.java ( from cocos2d-x 3.17)
lua
- frameworks/runtime-src/proj.android/src/org/cocos2dx/lua/AppActivity.java
- frameworks/runtime-src/proj.android-studio/app/src/org/cocos2dx/lua/AppActivity.java
- frameworks/runtime-src/proj.android/app/src/org/cocos2dx/lua/AppActivity.java (from cocos2d-x 3.17)
js
- frameworks/runtime-src/proj.android/src/org/cocos2dx/javascript/AppActivity.java
- frameworks/runtime-src/proj.android/app/src/org/cocos2dx/javascript/AppActivity.java ( from cocos2d-x 3.17)
Plugin < 2.4.0.3
-
If you're using cocos2d-x from source, assuming you are in the proj.android directory, Cocos2dxActivity.java is located:
../../cocos2d-x/cocos/platform/android/java/src/org/cocos2dx/ lib/Cocos2dxActivity.java
-
If you're using the prebuilt cocos2d-x libraries assuming you are in the
proj.android
directory, Cocos2dxActivity.java is located:./src/org/cocos2dx/lib/Cocos2dxActivity.java
Note: When using Cocos2d-x from source, different versions have Cocos2dxActivity.java in a different location. One way to find the location is to look in proj.android/project.properties. Example:
android.library.reference.1=../../cocos2d-x/cocos/platform/android/java
In this case, Cocos2dxActivity.java should be located at:
../../cocos2d-x/cocos/platform/android/java/src/org/cocos2dx/lib/Cocos2dxActivity.java
- Modify Cocos2dxActivity.java to add the following imports:
import android.content.Intent;
import com.sdkbox.plugin.SDKBox;
- Second, modify Cocos2dxActivity.java to edit the
onCreate(final Bundle savedInstanceState)
function to add a call toSDKBox.init(this);
. The placement of this call is important. It must be done after the call toonLoadNativeLibraries();
. Example:
onLoadNativeLibraries();
SDKBox.init(this);
-
Last, we need to insert the proper overrides code. There are a few rules here.
-
If the method listed has not been defined, add it.
-
If the method listed has been defined, add the calls to
SDKBox
in the same existing function.
-
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
if(!SDKBox.onActivityResult(requestCode, resultCode, data)) {
super.onActivityResult(requestCode, resultCode, data);
}
}
@Override
protected void onStart() {
super.onStart();
SDKBox.onStart();
}
@Override
protected void onStop() {
super.onStop();
SDKBox.onStop();
}
@Override
protected void onResume() {
super.onResume();
SDKBox.onResume();
}
@Override
protected void onPause() {
super.onPause();
SDKBox.onPause();
}
@Override
public void onBackPressed() {
if(!SDKBox.onBackPressed()) {
super.onBackPressed();
}
}
Manual Integration for Google Play Services SDK (dependent library only)
Suggestion
Please try the SDKBOX installer first. It will do all the following step for you automatically.
$ sdkbox import googleplayservices
Modify project.properties
An Android Library Reference for Google Play Services is required. The path will be different depending upon your setup. Also, this is an additional download that does not come as part of a standard install. To install use the sdk installer and choose extras->google play services. Here is an example of what this line could look like:
android.library.reference.1=
../android/sdk.latest/extras/google/google_play_services/libproject/
google-play-services_lib
Note: if you already have an android.library.reference.1
you can add
another by incrementing the number as android.library.reference.2
, etc.
Integration manually
We make a lite version of Google Play Services, the project repo is https://github.com/darkdukey/Google-Play-Service-Lite
Copy Files
Copy the gps
folder from plugin
folder of this bundle into your project's
-
If you're using cocos2d-x from source copy the
gps
folder to:Android command-line:
cocos2d/cocos/platform/android/java/libs
Android Studio:
cocos2d/cocos/platform/android/libcocos2dx/libs
-
If you're using cocos2d-js or lua copy the
gps
folder to:Android command-line:
frameworks/cocos2d-x/cocos/platform/android/java/libs
Android Studio:
frameworks/cocos2d-x/cocos/platform/android/libcocos2dx/libs
-
If you're using prebuilt cocos2d-x copy the
gps
folder to:Android command-line:
<project_root>/libs
Modify files for Eclipse
- Modify project.properties
# For source project
android.library.reference.2=../cocos2d/cocos/platform/android/java/libs/gps/
# Or
# For framework project
android.library.reference.1=libs/gps/
Modify files for Android Studio
1. Modify cocos2d/cocos/platform/android/libcocos2dx/build.gradle
dependencies {
+ compile project(':gps')
compile fileTree(dir: '../java/libs', include: ['*.jar'])
}
2. Modify proj.android-studio/app/project.properties
# Project target.
target=android-14
+android.library.reference.1=../cocos2d/cocos/platform/android/java/libs/gps/
3. Modify proj.android-studio/settings.gradle
project(':libcocos2dx').projectDir = new File(settingsDir, '../cocos2d/cocos/platform/android/libcocos2dx')
include ':your_project_name'
project(':your_project_name').projectDir = new File(settingsDir, 'app')
+
+include ':gps'
+project(':gps').projectDir = new File(settingsDir, '../cocos2d/cocos/platform/android/java/libs/gps')
Proguard (optional)
- Edit
project.properties
to specify aProguard
configuration file. Example:
proguard.config=proguard.cfg
- Edit the file you specified to include the following:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# cocos2d-x
-keep public class org.cocos2dx.** { *; }
-dontwarn org.cocos2dx.**
-keep public class com.chukong.** { *; }
-dontwarn com.chukong.**
# google play service
-keep public class com.google.android.gms.** { public *; }
-dontwarn com.google.android.gms.**
-keep class com.google.protobuf.** { *; }
-dontwarn com.google.protobuf.**
-keep class * extends java.util.ListResourceBundle {
protected Object[][] getContents();
}
-keep public class com.google.android.gms.common.internal.safeparcel.SafeParcelable {
public static final *** NULL;
}
-keepnames @com.google.android.gms.common.annotation.KeepName class *
-keepclassmembernames class * {
@com.google.android.gms.common.annotation.KeepName *;
}
-keepnames class * implements android.os.Parcelable {
public static final ** CREATOR;
}
#sdkbox
-keep public class com.sdkbox.** { *; }
-dontwarn com.sdkbox.**
#tune
-keep public class com.mobileapptracker.** {
public *;
}
Note: Proguard only works with Release builds (i.e cocos run -m release
) debug builds do not invoke Proguard rules.