Share Integration Guide
For the Javascript version of cocos2d-x v3.x - (all other versions)
Overview
SDKBOX Share plugin provide an one stop solution for developers to share to all social platforms.
Currently SDKBOX Share supports share via twitter, facebook and SMS
Please make sure you create developer account on the following platforms
SDK Version
- ios: 5.1.0
- android: 5.1.0
Integration
Open a terminal and use the following command to install the SDKBOX Share plugin. Make sure you setup the SDKBOX installer correctly.
$ sdkbox import share
You will also need to import SDKBOX facebook plugin if you want enable facebook share support
$ sdkbox import facebook
Facebook plugin have some extra integration steps, please click here
Important Notice
Please make sure the following settings in your project to make the plugin work well.
Disable App Transport Security
Adding the following entry to the info.plist
file:
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
</dict>
It should look like this:
Disable Bitcode support
You have to turn off Bitcode support. If you don't, cocos2d-x will fail to build.
Set your game requires full screen
If your game doesn't support all screen orientations, you will need to check Requires full screen
in Xcode. If you do not, your app will fail Apple's submission process.
Whitelist canOpenURL function
This setting depends on what plugins are in your project. You may need to add the required entry to the info.plist
, under LSApplicationQueriesSchemes
.
JSON Configuration
SDKBOX Installer will automatically inject a sample configuration to your res/sdkbox_config.json
, that you have to modify it before you can use it for your own app
Here is an example of the Share configuration
"android": {
"Facebook": {
"debug": false
},
"Share": {
"platforms": {
"Twitter": {
"params": {
"secret": "0mxHbmO8QFHSLnfJVVbGTStjaW6IlcRC6xofSWeFecLcj4jsLn",
"key": "s5xddoPxy4xIbzAhqrecESSlW"
}
},
"Facebook": {}, //support facebook share
"SMS": {}, //support sms share
"EMail": {} //support email share
}
}
},
"ios": {
"Facebook": {
"debug": true
},
"Share": {
"platforms": {
"Twitter": {
"params": {
"secret": "0mxHbmO8QFHSLnfJVVbGTStjaW6IlcRC6xofSWeFecLcj4jsLn",
"key": "s5xddoPxy4xIbzAhqrecESSlW"
}
},
"Facebook": {}, //support facebook share
"SMS": {}, //support sms share
"EMail": {} //support email share
}
}
}
Twitte configuration
you need to replace <key>
, <secret>
item with your specific Twitter account.
Facebook configuration
you need to add a Facebook
entry in the config
Setup iOS
Twitter
support iOS 9.0+- Apply the code change to
AppController.mm
#import <TwitterKit/TWTRKit.h>
- (BOOL)application:(UIApplication *)app
openURL:(NSURL *)url
options:(NSDictionary<UIApplicationOpenURLOptionsKey, id> *)options {
return [[Twitter sharedInstance] application:app openURL:url options:options];
}
- Apply follow change to
Info.plist
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
...
<key>CFBundleURLTypes</key>
<array>
...
<dict>
<key>CFBundleURLSchemes</key>
<array>
<string>twitterkit-(your-appkey)</string>
</array>
</dict>
...
</array>
<key>LSApplicationQueriesSchemes</key>
<array>
...
<string>twitter</string>
<string>twitterauth</string>
...
</array>
...
</dict>
</plist>
Usage
Register Javascript Functions
You need to register all the Share JS functions with cocos2d-x before using them.
To do this:
* Modify ./frameworks/runtime-src/Classes/AppDelegate.cpp
to include the following headers:
#include "PluginShareJS.hpp"
#include "PluginShareJSHelper.h"
- Modify
./frameworks/runtime-src/Classes/AppDelegate.cpp
make sure to call:
sc->addRegisterCallback(register_all_PluginShareJS);
sc->addRegisterCallback(register_all_PluginShareJS_helper);
Initialize Share
Initialize the plugin by calling init()
where appropriate in your code. We
recommend to do this in the app.js
. Example:
sdkbox.PluginShare.init();
share
After initialization you can begin to use the Share functionality. Use share
wherever you want from your code:
var shareInfo = {};
shareInfo.text = "#sdkbox(www.sdkbox.com) - the cure for sdk fatigue - from js - ";
shareInfo.title = "sdkbox";
//shareInfo.image = "path/to/image";
shareInfo.link = "http://www.sdkbox.com";
shareInfo.showDialog = false; //if you want share with dialog,set the value true
//sdkbox.SocialPlatform.Platform_Select will show platforms list, let user select which platform want to share
//sdkbox.SocialPlatform.Platform_Twitter will share with twitter directly
//sdkbox.SocialPlatform.Platform_Facebook will share with facebook directly
shareInfo.platform = sdkbox.SocialPlatform.Platform_Select;
plugin.share(shareInfo);
all value of sdkbox.SocialPlatform
- Platform_Unknow
- Platform_Twitter
- Platform_Facebook
- Platform_SMS
- Platform_Mail
- Platform_Native
- Platform_Select
- Platform_All
all value of sdkbox.SocialShareState
- SocialShareStateNone
- SocialShareStateUnkonw
- SocialShareStateBegin
- SocialShareStateSuccess
- SocialShareStateFail
- SocialShareStateCancelled
- SocialShareStateSelectShow
- SocialShareStateSelected
- SocialShareStateSelectCancelled
Native Share
you can use ios/andrid system native share:
var shareInfo = {};
shareInfo.text = "#sdkbox(www.sdkbox.com) - the cure for sdk fatigue ";
shareInfo.title = "sdkbox";
//shareInfo.image = "path/to/image"
shareInfo.link = "http://www.sdkbox.com";
sdkbox.PluginShare.nativeShare(shareInfo);
// the follow property will be ignored in nativeShare
//shareInfo.showDialog = false;
//shareInfo.platform = sdkbox.SocialPlatform.Platform_Select;
Note:
- IOS: when trigger share success event, action name will pass by error in sdkbox::SocialShareResponse
- Android: share success event will trigger, but this is not real share success, just show share panel success, because can't get real share success event on android
- please make sure you have permission
NSPhotoLibraryUsageDescription
, if you want to usenative share
to share image.
Catch Share events (optional)
This allows you to catch the Share
events so that you can perform operations based upon responses. A simple example might look like this:
var plugin = sdkbox.PluginShare
plugin.setListener({
onShareState: function(response) {
console.log("PluginShare onSharestate:" + response.state + " error:" + response.error)
if (response.state == sdkbox.SocialShareState.SocialShareStateSuccess) {
console.log("post success")
}
}
})
plugin.init();
API Reference
Methods
sdkbox.PluginShare.init(jsonConfig);
initialize the plugin instance.
sdkbox.PluginShare.setListener(listener);
Set listener to listen for share events
sdkbox.PluginShare.setSharePanelTitle(s);
set custome share platform choose panel title, default is "Share to"
sdkbox.PluginShare.setSharePanelCancel(s);
set custome share platform choose panel cancel button, default is "Cancel"
sdkbox.PluginShare.logoutTwitter();
sdkbox.PluginShare.setFileProviderAuthorities(authority);
Listeners
onShareState(response);
Notifies the delegate that share completion
Manual Integration
If the SDKBOX Installer fails to complete successfully, it is possible to integrate SDKBOX manually. If the installer complete successfully, please do not complete anymore of this document. It is not necessary.
These steps are listed last in this document on purpose as they are seldom needed. If you find yourself using these steps, please, after completing, double back and re-read the steps above for other integration items.
Manual Integration For iOS
Drag and drop the following frameworks from the plugins/ios folder of the Share
bundle into your Xcode project, check Copy items if needed
when adding frameworks:
sdkbox.framework
PluginShare.framework
TwitterCore.framework
TwitterKit.framework
TwitterKitResources.bundle -> TwitterKit.framework/TwitterKitResources.bundle
TwitterShareExtensionUIResources.bundle -> TwitterKit.framework/TwitterShareExtensionUIResources.bundle
add the following system frameworks, if you don't already have them:
Accounts.framework
CoreText.framework
CoreMedia.framework
CoreData.framework
Social.framework
GameController.framework
SystemConfiguration.framework
MediaPlayer.framework
MessageUI.framework
CoreMotion.framework
SafariServices.framework
Copy all source and header files from plugin/jsbindings/
to your projects Classes
folder.
NOTE: plugin/jsbindings/jsb2
for creator 1.7.
Add these same files, that you just copied, to Xcode by either dragging and dropping them into Xcode or by using File -> Add files to....
Manual Integration For Android
SDKBOX supports three different kinds of Android projects command-line, eclipse and Android Studio.
proj.android
will be used as our<project_root>
for command-line and eclipse projectproj.android-studio
will be used as our<project_root>
for Android Studio project.
Copy Files
Copy the following jar files from plugin/android/libs
folder of this
bundle into your project's
sdkbox.jar
PluginShare.jar
converter-gson-2.1.0.jar
gson-2.7.jar
okhttp-3.4.2.jar
okio-1.9.0.jar
picasso-2.5.2.jar
retrofit-2.1.0.jar
twitter-text-1.14.3.jar
tweet-composer
twitter-core
-
If you're using cocos2d-x from source copy the jar files to:
Android command-line:
cocos2d/cocos/platform/android/java/libs
Android Studio:
cocos2d/cocos/platform/android/java/libs cocos2d/cocos/platform/android/libcocos2dx/libs
-
If you're using cocos2d-js or lua copy the jar files to:
Android command-line:
frameworks/cocos2d-x/cocos/platform/android/java/libs
Android Studio:
frameworks/cocos2d-x/cocos/platform/android/java/libs frameworks/cocos2d-x/cocos/platform/android/libcocos2dx/libs
-
If you're using prebuilt cocos2d-x copy the jar files to:
Android command-line:
proj.android/libs
-
If you're using android-studio, edit
proj.android-studio/app/build.gradle
, like fllow:
dependencies tag in file proj.android-studio/app/build.gradle
dependencies {
...
implementation 'com.twitter.sdk.android:twitter-core:3.1.1'
implementation 'com.twitter.sdk.android:tweet-composer:3.1.1'
...
}
Copy jni libs
Copy and overwrite all the folders from plugin/android/jni
to your <project_root>/jni/
directory.
Edit AndroidManifest.xml
- Include the following permissions above the application tag:
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
<uses-permission android:name="android.permission.SEND_SMS"/>
- Include the following lines above the application tag:
<activity
android:name="com.twitter.sdk.android.core.identity.OAuthActivity"
android:configChanges="orientation|screenSize"
android:excludeFromRecents="true"
android:exported="false" />
<service
android:name="com.twitter.sdk.android.tweetcomposer.TweetUploadService"
android:enabled="true"
android:exported="false" />
Edit Android.mk
Edit <project_root>/jni/Android.mk
to:
Add additional requirements to LOCAL_WHOLE_STATIC_LIBRARIES:
LOCAL_WHOLE_STATIC_LIBRARIES += PluginShare
LOCAL_WHOLE_STATIC_LIBRARIES += sdkbox
Add a call to:
$(call import-add-path,$(LOCAL_PATH))
before any import-module statements.
Add additional import-module statements at the end:
$(call import-module, ./sdkbox)
$(call import-module, ./pluginshare)
This means that your ordering should look similar to this:
$(call import-add-path,$(LOCAL_PATH))
$(call import-module, ./sdkbox)
$(call import-module, ./pluginshare)
Note: It is important to make sure these statements are above the existing $(call import-module,./prebuilt-mk)
statement, if you are using the pre-built libraries.
Modify Application.mk
(Cocos2d-x v3.0 to v3.2 only)
Edit <project_root>/jni/Application.mk
to make sure APP_STL is defined
correctly. If Application.mk
contains APP_STL := c++_static
, it should be
changed to:
APP_STL := gnustl_static
Copy all source and header files from plugin/jsbindings/
to your projects Classes
folder.
NOTE: plugin/jsbindings/jsb2
for creator 1.7.
Add all .cpp
files, that you just copied, to Android.mk
in the LOCAL_SRC_FILES section. Example
LOCAL_SRC_FILES := hellocpp/main.cpp \
../../Classes/AppDelegate.cpp \
../../Classes/HelloWorldScene.cpp \
../../Classes/NewSourceFile.cpp
Modify AppActivity.java
Plugin >= 2.4.0.3
- Find the AppActivity.java
find . -name "AppActivity.java"
- Replace
extends Cocos2dxActivity
withextends com.sdkbox.plugin.SDKBoxActivity
Example of the directory where the AppActivity.java file is located:
cpp
- proj.android/src/org/cocos2dx/cpp/AppActivity.java
- proj.android-studio/app/src/org/cocos2dx/cpp/AppActivity.java
- proj.android/app/src/org/cocos2dx/cpp/AppActivity.java ( from cocos2d-x 3.17)
lua
- frameworks/runtime-src/proj.android/src/org/cocos2dx/lua/AppActivity.java
- frameworks/runtime-src/proj.android-studio/app/src/org/cocos2dx/lua/AppActivity.java
- frameworks/runtime-src/proj.android/app/src/org/cocos2dx/lua/AppActivity.java (from cocos2d-x 3.17)
js
- frameworks/runtime-src/proj.android/src/org/cocos2dx/javascript/AppActivity.java
- frameworks/runtime-src/proj.android/app/src/org/cocos2dx/javascript/AppActivity.java ( from cocos2d-x 3.17)
Plugin < 2.4.0.3
-
If you're using cocos2d-x from source, assuming you are in the proj.android directory, Cocos2dxActivity.java is located:
../../cocos2d-x/cocos/platform/android/java/src/org/cocos2dx/ lib/Cocos2dxActivity.java
-
If you're using the prebuilt cocos2d-x libraries assuming you are in the
proj.android
directory, Cocos2dxActivity.java is located:./src/org/cocos2dx/lib/Cocos2dxActivity.java
Note: When using Cocos2d-x from source, different versions have Cocos2dxActivity.java in a different location. One way to find the location is to look in proj.android/project.properties. Example:
android.library.reference.1=../../cocos2d-x/cocos/platform/android/java
In this case, Cocos2dxActivity.java should be located at:
../../cocos2d-x/cocos/platform/android/java/src/org/cocos2dx/lib/Cocos2dxActivity.java
- Modify Cocos2dxActivity.java to add the following imports:
import android.content.Intent;
import com.sdkbox.plugin.SDKBox;
- Second, modify Cocos2dxActivity.java to edit the
onCreate(final Bundle savedInstanceState)
function to add a call toSDKBox.init(this);
. The placement of this call is important. It must be done after the call toonLoadNativeLibraries();
. Example:
onLoadNativeLibraries();
SDKBox.init(this);
-
Last, we need to insert the proper overrides code. There are a few rules here.
-
If the method listed has not been defined, add it.
-
If the method listed has been defined, add the calls to
SDKBox
in the same existing function.
-
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
if(!SDKBox.onActivityResult(requestCode, resultCode, data)) {
super.onActivityResult(requestCode, resultCode, data);
}
}
@Override
protected void onStart() {
super.onStart();
SDKBox.onStart();
}
@Override
protected void onStop() {
super.onStop();
SDKBox.onStop();
}
@Override
protected void onResume() {
super.onResume();
SDKBox.onResume();
}
@Override
protected void onPause() {
super.onPause();
SDKBox.onPause();
}
@Override
public void onBackPressed() {
if(!SDKBox.onBackPressed()) {
super.onBackPressed();
}
}
Proguard (optional)
- Edit
project.properties
to specify aProguard
configuration file. Example:
proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
- Edit the file you specified to include the following:
# share
-keep class com.share.** { *; }
-dontwarn com.share.**
# cocos2d-x
-keep public class org.cocos2dx.** { *; }
-dontwarn org.cocos2dx.**
-keep public class com.chukong.** { *; }
-dontwarn com.chukong.**
#sdkbox
-keep public class com.sdkbox.** { *; }
-dontwarn com.sdkbox.**
#twitter
-keep public com.twitter.sdk.android.** { *; }
Note: Proguard only works with Release builds (i.e cocos run -m release
) debug builds do not invoke Proguard rules.
Notice
-
email share is not support on simulator
-
android support v4
conflict
if you got this error:
Unknown source file : UNEXPECTED TOP-LEVEL EXCEPTION:
Unknown source file : com.android.dex.DexException: Multiple dex files define Landroid/support/v4/accessibilityservice/AccessibilityServiceInfoCompat$AccessibilityServiceInfoVersionImpl;
maybe your project have multi android-support-v4.jar
, you can remove the duplicate one and just keep one.
- Share Image on Android N+
<provider
android:name="android.support.v4.content.FileProvider"
android:authorities="com.sdkbox.test.app.fileprovider"
android:exported="false"
android:grantUriPermissions="true">
<meta-data android:name="android.support.FILE_PROVIDER_PATHS"
android:resource="@xml/file_paths" />
</provider>
-
check AndroidManifest.xml, replace
com.sdkbox.test.app.fileprovider
with your self authorities, usualy useyour.app.bundleid.customstring
-
pass your self authorities to sdkbox social share, e.g.
sdkbox::PluginShare::setFileProviderAuthorities("your.app.bundleid.customstring");