Phunware Integration Guide(Ads)
For the Lua version of cocos2d-x v3.x - (all other versions)
SDK Version
- ios: v3.5.1
- android: v2.3.1
Integration
Open a terminal and use the following command to install the SDKBOX Phunware Ads plugin. Make sure you setup the SDKBOX installer correctly.
$ sdkbox import phunwareads
Important Notice
Please make sure the following settings in your project to make the plugin work well.
Disable App Transport Security
Adding the following entry to the info.plist
file:
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
</dict>
It should look like this:
Disable Bitcode support
You have to turn off Bitcode support. If you don't, cocos2d-x will fail to build.
Set your game requires full screen
If your game doesn't support all screen orientations, you will need to check Requires full screen
in Xcode. If you do not, your app will fail Apple's submission process.
Whitelist canOpenURL function
This setting depends on what plugins are in your project. You may need to add the required entry to the info.plist
, under LSApplicationQueriesSchemes
.
JSON Configuration
SDKBOX Installer will automatically inject a sample configuration to your sdkbox_config.json
, that you have to modify it before you can use it for your own app
Here is an example of the PhunwareAds configuration.
"PhunwareAds":{
"debug":true,
"ads": {
"banner":{
"id":"7268",
"type":"banner",
"test_mode":true
},
"interstitial":{
"id":"7271",
"type":"interstitial"
},
"video":{
"id":"22219",
"type":"video"
},
"reward":{
"id":"78393",
"type":"reward"
},
"page":{
"id":"76663",
"type":"page"
}
}
}
Usage
Initialize PhunwareAds
- Modify your Lua code to
init()
the plugin. This can be done anyplace, however it must be done before trying to use the plugin's features.
sdkbox.PluginPhunwareAds:init()
Showing Ads
Display an ad where ever you want from your code:
// To use customized location
sdkbox.PluginPhunwareAds:show("your_ad_name")
Cache Ads
sdkbox.PluginPhunwareAds:cache("your_ad_name")
Hide Ads
sdkbox.PluginPhunwareAds:hide("your_ad_name")
Catch PhunwareAds events (optional)
This allows you to catch the PhunwareAds
events so that you can perform operations such as providing player rewards for viewing ads.
- Create a listener (demonstrated by logging events):
sdkbox.PluginPhunwareAds:setListener(function(args)
if "adLoaded" = args.event then
print(args.event, args.name)
elseif adFailed" = args.event then
print(args.event, args.errorCode, args.msg)
elseif adWillPresent" = args.event then
print(args.event, args.name)
elseif adDidPresent" = args.event then
print(args.event, args.name)
elseif adWillDissmiss" = args.event then
print(args.event, args.name)
elseif adDidDismiss" = args.event then
print(args.event, args.name)
elseif willLeaveApp" = args.event then
print(args.event, args.name)
elseif reward" = args.event then
print(args.event, args.name, args.amount, args.currency)
end
end)
API Reference
Methods
sdkbox.PluginPhunwareAds:init()
initialize the plugin instance.
sdkbox.PluginPhunwareAds:setListener(listener)
Set listener to listen for phunware events
sdkbox.PluginPhunwareAds:cache(name)
cache ad by specifying ad name, auto cache default.
sdkbox.PluginPhunwareAds:isAvailable(name)
is the specified ad available?
sdkbox.PluginPhunwareAds:show(name)
show ad by specifying ad name.
sdkbox.PluginPhunwareAds:hide(name)
hide ad by specifying ad name.
sdkbox.PluginPhunwareAds:setUserID(userID)
set user ID for rewarded video.
sdkbox.PluginPhunwareAds:getRemainingViews(name)
get remaining views of rewarded video.
sdkbox.PluginPhunwareAds:setCustomData(name, data)
set custom data of rewarded video
Listeners
adLoaded(name)
there is cached content
adFailed(name, errorCode, msg)
there is error when cache content
adWillPresent(name)
ad will present
adDidPresent(name)
ad did present
adWillDissmiss(name)
ad will dissmiss
adDidDismiss(name)
ad did dismiss
willLeaveApp(name)
will leave application
reward(name, amount, currency, customData)
reward user with specifying ad name
Manual Integration
If the SDKBOX Installer fails to complete successfully, it is possible to integrate SDKBOX manually. If the installer complete successfully, please do not complete anymore of this document. It is not necessary.
These steps are listed last in this document on purpose as they are seldom needed. If you find yourself using these steps, please, after completing, double back and re-read the steps above for other integration items.
Manual Integration For iOS
Drag and drop the following frameworks from the plugins/ios folder of the PhunwareAds
bundle into your Xcode project
check
Copy items if needed
when adding frameworks:sdkbox.framework
PluginPhunware.framework
PWCore.framework
PWAdvertising.framework
The above frameworks depend upon other frameworks. You also need to add the following system frameworks
if you don't already have them:
SystemConfiguration.framework
QuartsCore.framework
CoreTelephony.framework
MessageUI.framework
EventKit.framework
EventKitUI.framework
CoreMedia.framework
AVFoundation.framework
MediaPlayer.framework
AudioToolbox.framework
AdSupport.framework
StoreKit.framework
CoreLocation.framework
MobileCoreServices.framework
QuartzCore.framework
Security.framework
UIKit.framework
WebKit.framework
Copy all source and header files from plugin/luabindings/
to your projects Classes
folder.
Add these same files, that you just copied, to Xcode by either dragging and dropping them into Xcode or by using File -> Add files to....
Manual Integration For Android
SDKBOX supports three different kinds of Android projects command-line, eclipse and Android Studio.
proj.android
will be used as our<project_root>
for command-line and eclipse projectproj.android-studio
will be used as our<project_root>
for Android Studio project.
Copy Files
Copy the following jar files from plugin/android/libs
folder of this
bundle into your project's
phunwareads.jar
PluginPhunwareAds.jar
sdkbox.jar
-
If you're using cocos2d-x from source copy the jar files to:
Android command-line:
cocos2d/cocos/platform/android/java/libs
Android Studio:
cocos2d/cocos/platform/android/java/libs cocos2d/cocos/platform/android/libcocos2dx/libs
-
If you're using cocos2d-js or lua copy the jar files to:
Android command-line:
frameworks/cocos2d-x/cocos/platform/android/java/libs
Android Studio:
frameworks/cocos2d-x/cocos/platform/android/java/libs frameworks/cocos2d-x/cocos/platform/android/libcocos2dx/libs
-
If you're using prebuilt cocos2d-x copy the jar files to:
Android command-line:
proj.android/libs
Copy jni libs
Copy and overwrite all the folders from plugin/android/jni
to your <project_root>/jni/
directory.
Edit AndroidManifest.xml
Include the following permissions above the application tag:
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
To enable hardware acceleration in your application tag. This tag is optional on newer SDK versions and doesn't work on version 2.3.3.
<android:hardwareAccelerated="true" />
Edit project.properties
android.library.reference.1=libs/maas_ads
Edit Android.mk
Edit <project_root>/jni/Android.mk
to:
Add additional requirements to LOCAL_WHOLE_STATIC_LIBRARIES:
LOCAL_WHOLE_STATIC_LIBRARIES += PluginPhunwareAds
LOCAL_WHOLE_STATIC_LIBRARIES += sdkbox
Add a call to:
$(call import-add-path,$(LOCAL_PATH))
before any import-module statements.
Add additional import-module statements at the end:
$(call import-module, ./sdkbox)
$(call import-module, ./pluginphunwareads)
This means that your ordering should look similar to this:
$(call import-add-path,$(LOCAL_PATH))
$(call import-module, ./sdkbox)
$(call import-module, ./pluginphunwareads)
Note: It is important to make sure these statements are above the existing $(call import-module,./prebuilt-mk)
statement, if you are using the pre-built libraries.
Modify Application.mk
(Cocos2d-x v3.0 to v3.2 only)
Edit <project_root>/jni/Application.mk
to make sure APP_STL is defined
correctly. If Application.mk
contains APP_STL := c++_static
, it should be
changed to:
APP_STL := gnustl_static
Copy all source and header files from plugin/luabindings/
to your projects Classes
folder.
Add all .cpp
files, that you just copied, to Android.mk
in the LOCAL_SRC_FILES section. Example
LOCAL_SRC_FILES := hellocpp/main.cpp \
../../Classes/AppDelegate.cpp \
../../Classes/HelloWorldScene.cpp \
../../Classes/NewSourceFile.cpp
Modify AppActivity.java
Plugin >= 2.4.0.3
- Find the AppActivity.java
find . -name "AppActivity.java"
- Replace
extends Cocos2dxActivity
withextends com.sdkbox.plugin.SDKBoxActivity
Example of the directory where the AppActivity.java file is located:
cpp
- proj.android/src/org/cocos2dx/cpp/AppActivity.java
- proj.android-studio/app/src/org/cocos2dx/cpp/AppActivity.java
- proj.android/app/src/org/cocos2dx/cpp/AppActivity.java ( from cocos2d-x 3.17)
lua
- frameworks/runtime-src/proj.android/src/org/cocos2dx/lua/AppActivity.java
- frameworks/runtime-src/proj.android-studio/app/src/org/cocos2dx/lua/AppActivity.java
- frameworks/runtime-src/proj.android/app/src/org/cocos2dx/lua/AppActivity.java (from cocos2d-x 3.17)
js
- frameworks/runtime-src/proj.android/src/org/cocos2dx/javascript/AppActivity.java
- frameworks/runtime-src/proj.android/app/src/org/cocos2dx/javascript/AppActivity.java ( from cocos2d-x 3.17)
Plugin < 2.4.0.3
-
If you're using cocos2d-x from source, assuming you are in the proj.android directory, Cocos2dxActivity.java is located:
../../cocos2d-x/cocos/platform/android/java/src/org/cocos2dx/ lib/Cocos2dxActivity.java
-
If you're using the prebuilt cocos2d-x libraries assuming you are in the
proj.android
directory, Cocos2dxActivity.java is located:./src/org/cocos2dx/lib/Cocos2dxActivity.java
Note: When using Cocos2d-x from source, different versions have Cocos2dxActivity.java in a different location. One way to find the location is to look in proj.android/project.properties. Example:
android.library.reference.1=../../cocos2d-x/cocos/platform/android/java
In this case, Cocos2dxActivity.java should be located at:
../../cocos2d-x/cocos/platform/android/java/src/org/cocos2dx/lib/Cocos2dxActivity.java
- Modify Cocos2dxActivity.java to add the following imports:
import android.content.Intent;
import com.sdkbox.plugin.SDKBox;
- Second, modify Cocos2dxActivity.java to edit the
onCreate(final Bundle savedInstanceState)
function to add a call toSDKBox.init(this);
. The placement of this call is important. It must be done after the call toonLoadNativeLibraries();
. Example:
onLoadNativeLibraries();
SDKBox.init(this);
-
Last, we need to insert the proper overrides code. There are a few rules here.
-
If the method listed has not been defined, add it.
-
If the method listed has been defined, add the calls to
SDKBox
in the same existing function.
-
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
if(!SDKBox.onActivityResult(requestCode, resultCode, data)) {
super.onActivityResult(requestCode, resultCode, data);
}
}
@Override
protected void onStart() {
super.onStart();
SDKBox.onStart();
}
@Override
protected void onStop() {
super.onStop();
SDKBox.onStop();
}
@Override
protected void onResume() {
super.onResume();
SDKBox.onResume();
}
@Override
protected void onPause() {
super.onPause();
SDKBox.onPause();
}
@Override
public void onBackPressed() {
if(!SDKBox.onBackPressed()) {
super.onBackPressed();
}
}
Proguard (optional)
- Edit
project.properties
to specify aProguard
configuration file. Example:
proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
- Edit the file you specified to include the following:
# phunwareads
-keep class * implements android.os.Parcelable {
public static final android.os.Parcelable$Creator *;
}
-dontwarn okio.**
-dontwarn okhttp3.**
# cocos2d-x
-keep public class org.cocos2dx.** { *; }
-dontwarn org.cocos2dx.**
-keep public class com.chukong.** { *; }
-dontwarn com.chukong.**
# google play service
-keep public class com.google.android.gms.** { public *; }
-dontwarn com.google.android.gms.**
-keep class com.google.protobuf.** { *; }
-dontwarn com.google.protobuf.**
-keep class * extends java.util.ListResourceBundle {
protected Object[][] getContents();
}
-keep public class com.google.android.gms.common.internal.safeparcel.SafeParcelable {
public static final *** NULL;
}
-keepnames @com.google.android.gms.common.annotation.KeepName class *
-keepclassmembernames class * {
@com.google.android.gms.common.annotation.KeepName *;
}
-keepnames class * implements android.os.Parcelable {
public static final ** CREATOR;
}
#sdkbox
-keep class com.sdkbox.** { *; }
-dontwarn com.sdkbox.**
Note: Proguard only works with Release builds (i.e cocos run -m release
) debug builds do not invoke Proguard rules.
Notice
SDKBox PhunwareAds v3.5.1+ android Required:
- Build SDK Version - 23
- Compile SDK Version - 23
if you get miss HttpClient
error when set build sdk to 23:
- if use eclipse, copy
$ANDROID_SDK_ROOT/platforms/android-23/optional/org.apache.http.legacy.jar
to your projectlibs
folder - if use android studio, add this to your gradle:
android {
useLibrary 'org.apache.http.legacy'
}