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Phunware Integration Guide(Ads)

For the C++ version of cocos2d-x v3.x - (all other versions)

SDK Version

Integration

Open a terminal and use the following command to install the SDKBOX Phunware Ads plugin. Make sure you setup the SDKBOX installer correctly.

$ sdkbox import phunwareads

Important Notice

Please make sure the following settings in your project to make the plugin work well.

Disable App Transport Security

Adding the following entry to the info.plist file:

<key>NSAppTransportSecurity</key>
<dict>
    <key>NSAllowsArbitraryLoads</key>
    <true/>
</dict>

It should look like this:

Disable Bitcode support

You have to turn off Bitcode support. If you don't, cocos2d-x will fail to build.

Set your game requires full screen

If your game doesn't support all screen orientations, you will need to check Requires full screen in Xcode. If you do not, your app will fail Apple's submission process.

Whitelist canOpenURL function

This setting depends on what plugins are in your project. You may need to add the required entry to the info.plist, under LSApplicationQueriesSchemes.

JSON Configuration

SDKBOX Installer will automatically inject a sample configuration to your sdkbox_config.json, that you have to modify it before you can use it for your own app

Here is an example of the PhunwareAds configuration.

"PhunwareAds":{
    "debug":true,
    "ads": {
        "banner":{
            "id":"7268",
            "type":"banner",
            "test_mode":true
        },
        "interstitial":{
            "id":"7271",
            "type":"interstitial"
        },
        "video":{
            "id":"22219",
            "type":"video"
        },
        "reward":{
            "id":"78393",
            "type":"reward"
        },
        "page":{
            "id":"76663",
            "type":"page"
        }
    }
}

Usage

Initialize PhunwareAds

Initialize the plugin where appropriate in your code. We recommend to do this in the AppDelegate::applicationDidFinishLaunching() or AppController:didFinishLaunchingWithOptions(). Make sure to include the appropriate headers:

#include "PluginPhunwareAds/PluginPhunwareAds.h"
AppDelegate::applicationDidFinishLaunching()
{
     sdkbox::PluginPhunwareAds::init();
}

Showing Ads

Display an ad where ever you want from your code:

// To use customized location
sdkbox::PluginPhunwareAds::show("your_ad_name");

Cache Ads

sdkbox.PluginPhunwareAds::cache("your_ad_name")

Hide Ads

sdkbox.PluginPhunwareAds::hide("your_ad_name")

Catch PhunwareAds events (optional)

This allows you to catch the PhunwareAds events so that you can perform operations such as providing player rewards for watching the video.

#include "PluginPhunwareAds/PluginPhunwareAds.h"
class MyClass : public sdkbox::PhunwareAdsListener
{
public:
    void adLoaded(const std::string& name) {}
    void adFailed(const std::string& name, int errorCode, const std::string& msg) {}
    void adWillPresent(const std::string& name) {}
    void adDidPresent(const std::string& name) {}
    void adWillDissmiss(const std::string& name) {}
    void adDidDismiss(const std::string& name) {}
    void willLeaveApp(const std::string& name) {}
    void reward(const std::string& name, float amount, const std::string& currency) {}

};
sdkbox::PluginPhunwareAds::setListener(this);

API Reference

Methods

static bool init ( ) ;

initialize the plugin instance.

static void setListener ( PhunwareAdsListener * listener ) ;

Set listener to listen for phunware events

static PhunwareAdsListener * getListener ( ) ;

Get the listener

static void removeListener ( ) ;

Remove the listener, and can't listen to events anymore

static void cache ( const std::string & name ) ;

cache ad by specifying ad name, auto cache default.

static bool isAvailable ( const std::string & name ) ;

is the specified ad available?

static void show ( const std::string & name ) ;

show ad by specifying ad name.

static void hide ( const std::string & name ) ;

hide ad by specifying ad name.

static void setUserID ( const std::string & userID ) ;

set user ID for rewarded video.

static int getRemainingViews ( const std::string & name ) ;

get remaining views of rewarded video.

static void setCustomData ( const std::string & name ,
                            const std::map <std::string ,
                            std::string> & data ) ;

set custom data of rewarded video

Listeners

void adLoaded ( const std::string & name ) 

there is cached content

void adFailed ( const std::string & name ,
                int errorCode ,
                const std::string & msg ) 

there is error when cache content

void adWillPresent ( const std::string & name ) 

ad will present

void adDidPresent ( const std::string & name ) 

ad did present

void adWillDissmiss ( const std::string & name ) 

ad will dissmiss

void adDidDismiss ( const std::string & name ) 

ad did dismiss

void willLeaveApp ( const std::string & name ) 

will leave application

void reward ( const std::string & name ,
              float amount ,
              const std::string & currency ,
              const std::map <std::string ,
              std::string> & customData ) 

reward user with specifying ad name

Manual Integration

If the SDKBOX Installer fails to complete successfully, it is possible to integrate SDKBOX manually. If the installer complete successfully, please do not complete anymore of this document. It is not necessary.

These steps are listed last in this document on purpose as they are seldom needed. If you find yourself using these steps, please, after completing, double back and re-read the steps above for other integration items.

Manual Integration For iOS

Drag and drop the following frameworks from the plugins/ios folder of the PhunwareAds bundle into your Xcode project

check Copy items if needed when adding frameworks:

sdkbox.framework

PluginPhunware.framework

PWCore.framework

PWAdvertising.framework

The above frameworks depend upon other frameworks. You also need to add the following system frameworks

if you don't already have them:

SystemConfiguration.framework

QuartsCore.framework

CoreTelephony.framework

MessageUI.framework

EventKit.framework

EventKitUI.framework

CoreMedia.framework

AVFoundation.framework

MediaPlayer.framework

AudioToolbox.framework

AdSupport.framework

StoreKit.framework

CoreLocation.framework

MobileCoreServices.framework

QuartzCore.framework

Security.framework

UIKit.framework

WebKit.framework

Manual Integration For Android

SDKBOX supports three different kinds of Android projects command-line, eclipse and Android Studio.

Copy Files

Copy the following jar files from plugin/android/libs folder of this bundle into your project's /libs folder.

phunwareads.jar

PluginPhunwareAds.jar

sdkbox.jar

Copy jni libs

Copy and overwrite all the folders from plugin/android/jni to your <project_root>/jni/ directory.

Edit AndroidManifest.xml

Include the following permissions above the application tag:

<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />

To enable hardware acceleration in your application tag. This tag is optional on newer SDK versions and doesn't work on version 2.3.3.

<android:hardwareAccelerated="true" />

Edit project.properties

android.library.reference.1=libs/maas_ads

Edit Android.mk

Edit <project_root>/jni/Android.mk to:

Add additional requirements to LOCAL_WHOLE_STATIC_LIBRARIES:

LOCAL_WHOLE_STATIC_LIBRARIES += PluginPhunwareAds
LOCAL_WHOLE_STATIC_LIBRARIES += sdkbox

Add a call to:

$(call import-add-path,$(LOCAL_PATH))

before any import-module statements.

Add additional import-module statements at the end:

$(call import-module, ./sdkbox)
$(call import-module, ./pluginphunwareads)

This means that your ordering should look similar to this:

$(call import-add-path,$(LOCAL_PATH))
$(call import-module, ./sdkbox)
$(call import-module, ./pluginphunwareads)

Note: It is important to make sure these statements are above the existing $(call import-module,./prebuilt-mk) statement, if you are using the pre-built libraries.

Modify Application.mk (Cocos2d-x v3.0 to v3.2 only)

Edit <project_root>/jni/Application.mk to make sure APP_STL is defined correctly. If Application.mk contains APP_STL := c++_static, it should be changed to:

APP_STL := gnustl_static

Modify AppActivity.java

Plugin >= 2.4.0.3

  1. Find the AppActivity.java
find . -name "AppActivity.java"
  1. Replace extends Cocos2dxActivity with extends com.sdkbox.plugin.SDKBoxActivity

Example of the directory where the AppActivity.java file is located:

cpp
  - proj.android/src/org/cocos2dx/cpp/AppActivity.java
  - proj.android-studio/app/src/org/cocos2dx/cpp/AppActivity.java
  - proj.android/app/src/org/cocos2dx/cpp/AppActivity.java ( from cocos2d-x 3.17)

lua
  - frameworks/runtime-src/proj.android/src/org/cocos2dx/lua/AppActivity.java
  - frameworks/runtime-src/proj.android-studio/app/src/org/cocos2dx/lua/AppActivity.java
  - frameworks/runtime-src/proj.android/app/src/org/cocos2dx/lua/AppActivity.java (from cocos2d-x 3.17)

js
  - frameworks/runtime-src/proj.android/src/org/cocos2dx/javascript/AppActivity.java
  - frameworks/runtime-src/proj.android/app/src/org/cocos2dx/javascript/AppActivity.java ( from cocos2d-x 3.17)

Plugin < 2.4.0.3

Note: When using Cocos2d-x from source, different versions have Cocos2dxActivity.java in a different location. One way to find the location is to look in proj.android/project.properties. Example: android.library.reference.1=../../cocos2d-x/cocos/platform/android/java

In this case, Cocos2dxActivity.java should be located at:

../../cocos2d-x/cocos/platform/android/java/src/org/cocos2dx/lib/Cocos2dxActivity.java
import android.content.Intent;
import com.sdkbox.plugin.SDKBox;
onLoadNativeLibraries();
SDKBox.init(this);
    @Override
    protected void onActivityResult(int requestCode, int resultCode, Intent data) {
          if(!SDKBox.onActivityResult(requestCode, resultCode, data)) {
            super.onActivityResult(requestCode, resultCode, data);
          }
    }
    @Override
    protected void onStart() {
          super.onStart();
          SDKBox.onStart();
    }
    @Override
    protected void onStop() {
          super.onStop();
          SDKBox.onStop();
    }
    @Override
    protected void onResume() {
          super.onResume();
          SDKBox.onResume();
    }
    @Override
    protected void onPause() {
          super.onPause();
          SDKBox.onPause();
    }
    @Override
    public void onBackPressed() {
          if(!SDKBox.onBackPressed()) {
            super.onBackPressed();
          }
    }

Proguard (optional)

proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
# phunwareads
-keep class * implements android.os.Parcelable {
    public static final android.os.Parcelable$Creator *;
}
-dontwarn okio.**
-dontwarn okhttp3.**


# cocos2d-x
-keep public class org.cocos2dx.** { *; }
-dontwarn org.cocos2dx.**
-keep public class com.chukong.** { *; }
-dontwarn com.chukong.**

# google play service
-keep public class com.google.android.gms.** { public *; }
-dontwarn com.google.android.gms.**

-keep class com.google.protobuf.** { *; }
-dontwarn com.google.protobuf.**

-keep class * extends java.util.ListResourceBundle {
    protected Object[][] getContents();
}

-keep public class com.google.android.gms.common.internal.safeparcel.SafeParcelable {
    public static final *** NULL;
}

-keepnames @com.google.android.gms.common.annotation.KeepName class *
-keepclassmembernames class * {
    @com.google.android.gms.common.annotation.KeepName *;
}

-keepnames class * implements android.os.Parcelable {
    public static final ** CREATOR;
}

#sdkbox
-keep class com.sdkbox.** { *; }
-dontwarn com.sdkbox.**

Note: Proguard only works with Release builds (i.e cocos run -m release) debug builds do not invoke Proguard rules.

Notice

SDKBox PhunwareAds v3.5.1+ android Required:

  1. Build SDK Version - 23
  2. Compile SDK Version - 23

if you get miss HttpClient error when set build sdk to 23:

  1. if use eclipse, copy $ANDROID_SDK_ROOT/platforms/android-23/optional/org.apache.http.legacy.jar to your project libs folder
  2. if use android studio, add this to your gradle:
android {
    useLibrary 'org.apache.http.legacy'
}