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OneSignal Integration Guide

For the Lua version of cocos2d-x v3.x - (all other versions)

SDK Version

Integration

First, you must sign up for OneSignal.

Second, Open a terminal and use the following command to install the SDKBOX OneSignal plugin.

$ sdkbox import onesignal

For Android, you need more steps:

  1. Replace all 3 of instances manifestApplicationId with your package name in AndroidManifest.xml.

Third,

iOS precondition

Android precondition

Important Notice

Please make sure the following settings in your project to make the plugin work well.

Disable App Transport Security

Adding the following entry to the info.plist file:

<key>NSAppTransportSecurity</key>
<dict>
    <key>NSAllowsArbitraryLoads</key>
    <true/>
</dict>

It should look like this:

Disable Bitcode support

You have to turn off Bitcode support. If you don't, cocos2d-x will fail to build.

Set your game requires full screen

If your game doesn't support all screen orientations, you will need to check Requires full screen in Xcode. If you do not, your app will fail Apple's submission process.

Whitelist canOpenURL function

This setting depends on what plugins are in your project. You may need to add the required entry to the info.plist, under LSApplicationQueriesSchemes.

JSON Configuration

SDKBOX Installer will automatically inject a sample configuration to your sdkbox_config.json, that you have to modify it before you can use it for your own app

"id": [string] App Id

"project_number": [string] Google Project Number (Android only)

Optional

"auto_register": [bool] Enable auto register (iOS only)

"vibrate": [bool] Enable vibrate (Android only)

"sound": [bool] Enable sound (Android only)

"notifications_when_active": [bool] Enable notifications when active (Android only)

Example:


{
    "ios": {
        "OneSignal":{
            "debug":false,
            "id":"9a4c9936-62e8-4473-9456-77c50d551870",
            "auto_register":true
        }
    },
    "android": {
        "OneSignal":{
            "debug":false,
            "id":"9a4c9936-62e8-4473-9456-77c50d551870",
            "project_number":"517386718969",
            "vibrate":true,
            "sound":true,
            "notifications_when_active":false
        }
    }
}

Usage

Initialize OneSignal

sdkbox.PluginOneSignal:init()

Tag a user based on an app event of your choosing so later you can create segments on onesignal.com to target these users.

sdkbo.PluginOneSignal::sendTag("key", "value");

Retrieve a list of tags that have been set on the user from the OneSignal server.

sdkbo.PluginOneSignal::getTags();

Deletes a tag that was previously set on a user with sendTag

sdkbo.PluginOneSignal::deleteTag("key");

Lets you retrieve the OneSignal user id and push token.

sdkbo.PluginOneSignal::idsAvailable();

You can call this method with false to opt users out of receiving all notifications through OneSignal.

sdkbo.PluginOneSignal::setSubscription(true);

Allows you to send notifications from user to user or schedule ones in the future to be delivered to the current device.

You must build a json string for the API, you can use - rapidjson - picojson

See OneSignal create notification POST call for all options.

Here is a picojson example:

local data = {
    contents = {
        en = "Test Message"
    },
    data = {
        foo = "bar"
    },
    include_player_ids = {
        "5ea075c5-016d-4f55-891c-3b6c4b393e49",
        "4db7cb0f-daca-49d6-b3dd-a96774de9f72",
        "33ad9d96-df00-42a2-b5ab-73417f777d42","5ea075c5-016d-4f55-891c-3b6c4b393e49"
    }
}
require "json"
sdkbo.PluginOneSignal::postNotification(json.encode(data));

Implement OneSignalListner


sdkbox.PluginOneSignal.setListener(function(args)
    dump(args)
    local event = args.event
    if "onSendTag" == event then
        -- args.success, args.key, args.message
    elseif "onGetTags" == event then
        -- args.jsonString
        -- cjson.decode(args.jsonString)
    elseif "onIdsAvailable" == event then
        -- args.userId, args.pushToken
    elseif "onPostNotification" == event then
        -- args.success, args.message
    elseif "onNotification" == event then
        -- args.isActive, args.message, args.additionalData
    end
end)

API Reference

Methods

sdkbox.PluginOneSignal:init()

initialize the plugin instance.

sdkbox.PluginOneSignal:setListener(listener)

Set listener to listen for onesignal events

sdkbox.PluginOneSignal:registerForPushNotifications()

Only use if you set "auto_register":false in sdkbox_config.json (iOS only)

--[[
sdkbox.PluginOneSignal.LogLevel.None
sdkbox.PluginOneSignal.LogLevel.Fatal
sdkbox.PluginOneSignal.LogLevel.Error
sdkbox.PluginOneSignal.LogLevel.Warn
sdkbox.PluginOneSignal.LogLevel.Info
sdkbox.PluginOneSignal.LogLevel.Debug
sdkbox.PluginOneSignal.LogLevel.Verbose
]]
sdkbox.PluginOneSignal:setLogLevel(logLevel, visualLogLevel)

Enable logging to help debug if you run into an issue setting up OneSignal. This selector is static so you can call it before OneSignal init. The following options are available with increasingly more information; sdkbox::OneSignalLogNone, sdkbox::OneSignalLogFatal, sdkbox::OneSignalLogError, sdkbox::OneSignalLogWarn, sdkbox::OneSignalLogInfo, sdkbox::OneSignalLogDebug, sdkbox::OneSignalLogVerbose

sdkbox.PluginOneSignal:sendTag(key, value)

Tag a user based on an app event of your choosing so later you can create segments on onesignal.com to target these users.

callback: `onSendTag`
sdkbox.PluginOneSignal:setEmail(email)

Set email

sdkbox.PluginOneSignal:getTags()

Retrieve a list of tags that have been set on the user from the OneSignal server.

callback: `onGetTags`
sdkbox.PluginOneSignal:deleteTag(key)

Deletes a tag that was previously set on a user with sendTag

sdkbox.PluginOneSignal:idsAvailable()

Lets you retrieve the OneSignal user id and the Google registration id. Your handler is called after the device is successfully registered with OneSignal.

callback: `onIdsAvailable`
sdkbox.PluginOneSignal:enableInAppAlertNotification(enable)

By default this is false and notifications will not be shown when the user is in your app, instead the NotificationOpenedHandler is fired. If set to true notifications will be shown as native alert boxes if a notification is received when the user is in your app. The NotificationOpenedHandler is then fired after the alert box is closed.

sdkbox.PluginOneSignal:setSubscription(enable)

You can call this method with false to opt users out of receiving all notifications through OneSignal. You can pass true later to opt users back into notifications.

sdkbox.PluginOneSignal:postNotification(jsonString)

Allows you to send notifications from user to user or schedule ones in the future to be delivered to the current device.

callback: `onPostNotification`
sdkbox.PluginOneSignal:promptLocation()

Prompts the user for location permissions. This allows for geotagging so you can send notifications to users based on location.

Note: Make sure you also have the required location permission in your AndroidManifest.xml.

Listeners

onSendTag(success, key, message)
onGetTags(jsonString)
onIdsAvailable(userId, pushToken)
onPostNotification(success, message)
onNotification(isActive, message, additionalData)
onNotificationOpened(message)
onNotificationReceived(message)

Manual Integration

If the SDKBOX Installer fails to complete successfully, it is possible to integrate SDKBOX manually. If the installer complete successfully, please do not complete anymore of this document. It is not necessary.

These steps are listed last in this document on purpose as they are seldom needed. If you find yourself using these steps, please, after completing, double back and re-read the steps above for other integration items.

Manual Integration For iOS

Drag and drop the following frameworks from the plugins/ios folder of the OneSignal bundle into your Xcode project, check Copy items if needed when adding frameworks:

sdkbox.framework

PluginOneSignal.framework

OneSignal.framework

You also need to add the following system frameworks, if you don't already have them:

SystemConfiguration.framework

Copy all source and header files from plugin/luabindings/ to your projects Classes folder.

Add these same files, that you just copied, to Xcode by either dragging and dropping them into Xcode or by using File -> Add files to....

Manual Integration For Android

SDKBOX supports three different kinds of Android projects command-line, eclipse and Android Studio.

Copy Files

Copy the everything from plugin/android/libs folder of this bundle into your project's /libs folder.

Copy jni libs

Copy and overwrite all the folders from plugin/android/jni to your <project_root>/jni/ directory.

Edit AndroidManifest.xml

Include the following permissions above the application tag:

<!--Mandatory permissions to receive ads-->
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>

<permission android:name="__manifestApplicationId__.permission.C2D_MESSAGE"
            android:protectionLevel="signature" />
<uses-permission android:name="__manifestApplicationId__.permission.C2D_MESSAGE" />
<uses-permission android:name="com.google.android.c2dm.permission.RECEIVE" />
<uses-permission android:name="android.permission.WAKE_LOCK" />
<uses-permission android:name="android.permission.VIBRATE" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
<uses-permission android:name="android.permission.CHANGE_WIFI_STATE" />

<!-- START: ShortcutBadger -->
<!--for Samsung-->
<uses-permission android:name="com.sec.android.provider.badge.permission.READ"/>
<uses-permission android:name="com.sec.android.provider.badge.permission.WRITE"/>

<!--for htc-->
<uses-permission android:name="com.htc.launcher.permission.READ_SETTINGS"/>
<uses-permission android:name="com.htc.launcher.permission.UPDATE_SHORTCUT"/>

<!--for sony-->
<uses-permission android:name="com.sonyericsson.home.permission.BROADCAST_BADGE"/>

<!--for apex-->
<uses-permission android:name="com.anddoes.launcher.permission.UPDATE_COUNT"/>

<!--for solid-->
<uses-permission android:name="com.majeur.launcher.permission.UPDATE_BADGE"/>
<!-- End: ShortcutBadger -->

Additionally, you will need to add the Kochava broadcast receiver and the following meta-data tag between the application tags, this is needed for the Google Play referral data capture:

<meta-data
      android:name="com.google.android.gms.version"
      android:value="@integer/google_play_services_version" />
<receiver android:name="com.onesignal.GcmBroadcastReceiver"
          android:permission="com.google.android.c2dm.permission.SEND" >
  <intent-filter>
    <action android:name="com.google.android.c2dm.intent.RECEIVE" />
    <category android:name="__manifestApplicationId__" />
  </intent-filter>
</receiver>
<receiver android:name="com.onesignal.NotificationOpenedReceiver" />
<service android:name="com.onesignal.GcmIntentService" />
<service android:name="com.onesignal.SyncService" android:stopWithTask="false" />
<activity android:name="com.onesignal.PermissionsActivity" android:theme="@android:style/Theme.Translucent.NoTitleBar" />

### Edit `Android.mk`
Edit `<project_root>/jni/Android.mk` to:

Add additional requirements to __LOCAL_WHOLE_STATIC_LIBRARIES__:

LOCAL_WHOLE_STATIC_LIBRARIES += PluginOneSignal LOCAL_WHOLE_STATIC_LIBRARIES += sdkbox


Add a call to:

$(call import-add-path,$(LOCAL_PATH))

before any __import-module__ statements.

Add additional __import-module__ statements at the end:

$(call import-module, ./sdkbox) $(call import-module, ./pluginonesignal)


This means that your ordering should look similar to this:

$(call import-add-path,$(LOCAL_PATH)) $(call import-module, ./sdkbox) $(call import-module, ./pluginonesignal)


  __Note:__ It is important to make sure these statements are above the existing `$(call import-module,./prebuilt-mk)` statement, if you are using the pre-built libraries.

### Modify `Application.mk` (Cocos2d-x v3.0 to v3.2 only)
Edit `<project_root>/jni/Application.mk` to make sure __APP_STL__ is defined
correctly. If `Application.mk` contains `APP_STL := c++_static`, it should be
changed to:

APP_STL := gnustl_static




Copy all source and header files from `plugin/luabindings/` to your projects `Classes` folder.

Add all `.cpp` files, that you just copied, to `Android.mk` in the __LOCAL_SRC_FILES__ section. Example

LOCAL_SRC_FILES := hellocpp/main.cpp \ ../../Classes/AppDelegate.cpp \ ../../Classes/HelloWorldScene.cpp \ ../../Classes/NewSourceFile.cpp




### Modify __AppActivity.java__

#### Plugin >= 2.4.0.3

1. Find the __AppActivity.java__
```bash
find . -name "AppActivity.java"
  1. Replace extends Cocos2dxActivity with extends com.sdkbox.plugin.SDKBoxActivity

Example of the directory where the AppActivity.java file is located:

cpp
  - proj.android/src/org/cocos2dx/cpp/AppActivity.java
  - proj.android-studio/app/src/org/cocos2dx/cpp/AppActivity.java
  - proj.android/app/src/org/cocos2dx/cpp/AppActivity.java ( from cocos2d-x 3.17)

lua
  - frameworks/runtime-src/proj.android/src/org/cocos2dx/lua/AppActivity.java
  - frameworks/runtime-src/proj.android-studio/app/src/org/cocos2dx/lua/AppActivity.java
  - frameworks/runtime-src/proj.android/app/src/org/cocos2dx/lua/AppActivity.java (from cocos2d-x 3.17)

js
  - frameworks/runtime-src/proj.android/src/org/cocos2dx/javascript/AppActivity.java
  - frameworks/runtime-src/proj.android/app/src/org/cocos2dx/javascript/AppActivity.java ( from cocos2d-x 3.17)

Plugin < 2.4.0.3

Note: When using Cocos2d-x from source, different versions have Cocos2dxActivity.java in a different location. One way to find the location is to look in proj.android/project.properties. Example: android.library.reference.1=../../cocos2d-x/cocos/platform/android/java

In this case, Cocos2dxActivity.java should be located at:

../../cocos2d-x/cocos/platform/android/java/src/org/cocos2dx/lib/Cocos2dxActivity.java
import android.content.Intent;
import com.sdkbox.plugin.SDKBox;
onLoadNativeLibraries();
SDKBox.init(this);
    @Override
    protected void onActivityResult(int requestCode, int resultCode, Intent data) {
          if(!SDKBox.onActivityResult(requestCode, resultCode, data)) {
            super.onActivityResult(requestCode, resultCode, data);
          }
    }
    @Override
    protected void onStart() {
          super.onStart();
          SDKBox.onStart();
    }
    @Override
    protected void onStop() {
          super.onStop();
          SDKBox.onStop();
    }
    @Override
    protected void onResume() {
          super.onResume();
          SDKBox.onResume();
    }
    @Override
    protected void onPause() {
          super.onPause();
          SDKBox.onPause();
    }
    @Override
    public void onBackPressed() {
          if(!SDKBox.onBackPressed()) {
            super.onBackPressed();
          }
    }

Manual Integration for Google Play Services SDK (dependent library only)

Suggestion

Please try the SDKBOX installer first. It will do all the following step for you automatically.

$ sdkbox import googleplayservices

Modify project.properties

An Android Library Reference for Google Play Services is required. The path will be different depending upon your setup. Also, this is an additional download that does not come as part of a standard install. To install use the sdk installer and choose extras->google play services. Here is an example of what this line could look like:

android.library.reference.1=
../android/sdk.latest/extras/google/google_play_services/libproject/
google-play-services_lib

Note: if you already have an android.library.reference.1 you can add another by incrementing the number as android.library.reference.2, etc.

Integration manually

We make a lite version of Google Play Services, the project repo is https://github.com/darkdukey/Google-Play-Service-Lite

Copy Files

Copy the gps folder from plugin folder of this bundle into your project's /libs folder.

Modify files for Eclipse

  1. Modify project.properties
# For source project
android.library.reference.2=../cocos2d/cocos/platform/android/java/libs/gps/

# Or
# For framework project
android.library.reference.1=libs/gps/

Modify files for Android Studio

1. Modify cocos2d/cocos/platform/android/libcocos2dx/build.gradle
 dependencies {
+    compile project(':gps')
     compile fileTree(dir: '../java/libs', include: ['*.jar'])
 }
2. Modify proj.android-studio/app/project.properties
 # Project target.
 target=android-14
+android.library.reference.1=../cocos2d/cocos/platform/android/java/libs/gps/
3. Modify proj.android-studio/settings.gradle
 project(':libcocos2dx').projectDir = new File(settingsDir, '../cocos2d/cocos/platform/android/libcocos2dx')
 include ':your_project_name'
 project(':your_project_name').projectDir = new File(settingsDir, 'app')
+
+include ':gps'
+project(':gps').projectDir = new File(settingsDir, '../cocos2d/cocos/platform/android/java/libs/gps')

Proguard (optional)

proguard.config=proguard.cfg
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
#   public *;
#}

# cocos2d-x
-keep public class org.cocos2dx.** { *; }
-dontwarn org.cocos2dx.**
-keep public class com.chukong.** { *; }
-dontwarn com.chukong.**

# google play service
-keep public class com.google.android.gms.** { public *; }
-dontwarn com.google.android.gms.**

-keep class com.google.protobuf.** { *; }
-dontwarn com.google.protobuf.**

-keep class * extends java.util.ListResourceBundle {
    protected Object[][] getContents();
}

-keep public class com.google.android.gms.common.internal.safeparcel.SafeParcelable {
    public static final *** NULL;
}

-keepnames @com.google.android.gms.common.annotation.KeepName class *
-keepclassmembernames class * {
    @com.google.android.gms.common.annotation.KeepName *;
}

-keepnames class * implements android.os.Parcelable {
    public static final ** CREATOR;
}

#sdkbox
-keep public class com.sdkbox.** { *; }
-dontwarn com.sdkbox.**

# onesignal
-dontwarn com.onesignal.**

-keep class com.google.android.gms.common.api.GoogleApiClient {
    void connect();
    void disconnect();
}

-keep public interface android.app.OnActivityPausedListener {*;}

-keep class com.onesignal.shortcutbadger.impl.AdwHomeBadger { <init>(...); }
-keep class com.onesignal.shortcutbadger.impl.ApexHomeBadger { <init>(...); }
-keep class com.onesignal.shortcutbadger.impl.AsusHomeLauncher { <init>(...); }
-keep class com.onesignal.shortcutbadger.impl.DefaultBadger { <init>(...); }
-keep class com.onesignal.shortcutbadger.impl.NewHtcHomeBadger { <init>(...); }
-keep class com.onesignal.shortcutbadger.impl.NovaHomeBadger { <init>(...); }
-keep class com.onesignal.shortcutbadger.impl.SolidHomeBadger { <init>(...); }
-keep class com.onesignal.shortcutbadger.impl.SonyHomeBadger { <init>(...); }
-keep class com.onesignal.shortcutbadger.impl.XiaomiHomeBadger { <init>(...); }

Note: Proguard only works with Release builds (i.e cocos run -m release) debug builds do not invoke Proguard rules.