Huawei Mobile Services Integration Guide
For the Lua version of cocos2d-x v3.x - (all other versions)
Integration
Open a terminal and use the following command to install the SDKBOX HMS plugin. Make sure you setup the SDKBOX installer correctly.
$ sdkbox import hms
Important Notice
Please make sure the following settings in your project to make the plugin work well.
Disable App Transport Security
Adding the following entry to the info.plist
file:
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
</dict>
It should look like this:
Disable Bitcode support
You have to turn off Bitcode support. If you don't, cocos2d-x will fail to build.
Set your game requires full screen
If your game doesn't support all screen orientations, you will need to check Requires full screen
in Xcode. If you do not, your app will fail Apple's submission process.
Whitelist canOpenURL function
This setting depends on what plugins are in your project. You may need to add the required entry to the info.plist
, under LSApplicationQueriesSchemes
.
Extra steps
Android Steps
you should add this code com.sdkbox.plugin.PluginHMS.ApplicationInit(this);
to Application::onCreate. modification may like follow (create a new Application class if it not exist):
public class YourApplication extends Application {
@Override
public void onCreate() {
super.onCreate();
com.sdkbox.plugin.PluginHMS.ApplicationInit(this); // add this line
}
...
}
Configuration
SDKBOX Installer will automatically inject a sample configuration to your sdkbox_config.json
, that you have to modify it before you can use it for your own app.
Here is an example of the HMS configuration.
"ios" :
{
"hms":{
}
},
"android":
{
"hms":{
"archive": true,
"key": "MIIBojANBgkqhkiG9w0BAQEFAAOCAY8AMIIBigKCAYEAn9U6yC1QI8cXGRkOQxO9QG/WV8dR4jZDCYt/GJBM4OTTtRZeAIEyVifGPutwMAkPBLgdUsJwHuA2t2jrBAi/nagYJvh8UIazKJv5C4Hykw5Z2iKTWMmiMK9rQ2tMtRTAMiY+LwfaOH2258bEyt8mDQxyG3aRSAH28mZki/nGEbNfx7ZY9By/SSkuaCEWRDNYdiWkGDuZLhf8D97DoJJc6tTnrDPmzf1QqkVDjjudkHJwgCMWpLVACzGGuo4YQYt98Pu9cqbiYWJqSHqEbPYN0AmGXdJw+tO5f1wPcZWnJhn4JqCFmD9i/dSENNJWXVDgJc0DG2PiWX5j+qUaT7WkZMs4/WFtL6VRdRUDzITqYwKUUBYENVvkfdKlhjh+6V4BFKPsipvjOsRdXDpZ7sC6MY/7yn0eMOH3RoIQoiWeGYkxRTkKhdm/QQ/Xv/dvMbiicsNmUIkBce3w4hQG9XlhgjNrl5rI4p9Ho3Stq48s7DJlhWuUE6pXcjo2TJUSJ9+nAgMBAAE=",
"items": {
"remove_ads": {
"type": "non_consumable",
"id": "com.sdkbox.test.app.sample.noad"
},
"coin": {
"id": "com.sdkbox.test.app.sample.coin1"
},
"vip": {
"type": "subs",
"id": "com.sdkbox.test.app.sample.vip"
}
},
"achievements": [{
"name": "freshman",
"id": "A7346279E90AB8910AAC0CB71E552BFA2505DFD7591C79457F84D6B95F50FFEC",
"incremental": false
}, {
"name": "3shoot",
"id": "BA8B1A486D422AEF28FF82F9BFF85C3F156824396E0BB62D92BECC63C3CAC46A",
"incremental": true
}, {
"name": "5shoot",
"id": "001D38EC9E1A80A52ED3F47BFBA35F4B5BDF3776180A2B9AD778800C45CD6540",
"incremental": true
}],
"events": [{
"name": "gencoin",
"id": "912764D10F0988B9DCB041A4E6FE453BCBDEDC4E35708A60E33C2DEBF05F2D2E"
}, {
"name": "consumecoin",
"id": "E8688F3D9625572F462F5999E7F83EB5628E0FC1F2044E84D026EC4AB33C09F5"
}],
"rankings": [{
"name": "shooter",
"id": "C8B96FA1EDFC2D87DFE9491409440E3F8B2E39AFB8BD7E95C3BE337FC207C253"
}]
}
}
And you must download agconnect-services.json
from HMS developer site, and put it in proj.android/app
.
HMS for iOS
- HMS is not supported iOS, we implement empty on iOS.
Test HMS for android
- Create App in AppGallery
- Enable Module you need(enable AccountKit if you need)
- Configure app signature
- download app info
agconnect-services.json
HMS official Document
Usage
Initialize HMS
- modify your Lua code to
init()
the plugin. This can be done anyplace, however it must be done before trying to use the plugin's features.
sdkbox.PluginHMS:init()
Login
HMS provides three way to login.
- Signing In with HUAWEI ID(ID Token)
sdkbox.PluginHMS:login(1);
- Signing In with HUAWEI ID(Authorization Code)
sdkbox.PluginHMS:login(2);
- Silently Signing In With HUAWEI ID
Authorization is required only at the first sign-in to your app using a HUAWEI ID. Subsequent sign-ins using the same HUAWEI ID does not require any authorization.
sdkbox.PluginHMS:login(0);
onLogin
will be triggered when HMS AccountKit reruns the login response.
HMS offical documentation
Logout
sdkbox.PluginHMS:logout();
Request Managed Products
sdkbox.PluginHMS:iapRequestProducts();
this method will trigger onIAPProducts
event
Purchase Managed Product
sdkbox.PluginHMS:iapPurchase("coin");
this method will trigger onIAPPurchase
event
Purchase Unmanaged Product
local productInfo = {
priceType = 0, -- 0:consumable 1:non-consumable 2:subscription
productName = 'product name',
productId = 'product id',
amount = '1.00',
currency = 'CNY',
country = 'CN',
sdkChannel = '1', -- sdkChannel size must be between 0 and 4
serviceCatalog = 'X58',
reservedInfor = '{"a": 1, "b":"s"}', -- reservedInfor must be json string
developerPayload = 'payload1'
};
sdkbox.PluginHMS:iapPurchaseWithPrice(JSON:encode(productInfo));
this method will trigger onIAPPurchase
event
request owned purchase
will return current user own products, include non-consumable, subscription product and consumable product which have not be consumed.
sdkbox.PluginHMS:iapRequestOwnedPurchases();
this method will trigger onIAPOwnedPurchases
event
consume product
sdkbox.PluginHMS:iapConsume(purchaseToken);
this method will trigger onIAPPConsume
event
request owned purchase record
request current user's all purchase records.
sdkbox.PluginHMS:iapRequestOwnedPurchaseRecords(purchaseToken);
this method will trigger onIAPOwnedPurchaseRecords
event
Player Info
GetPlayer Info
will trigger listener event onPlayerInfo
sdkbox.PluginHMS:playerRequestInfo();
GetPlayer ExtraInfo
Will return follow info of current player: isadult, playtime and so on
will trigger listener event onPlayerExtraInfo
sdkbox.PluginHMS:playerRequestInfo();
Submit GameBegin
submit player game begin event. if your game will sell in china, you should submit game begin event.
will trigger listener event onPlayerGameBegin
sdkbox.PluginHMS:playerSubmitGameBegin();
Submit GameEnd
submit player game begin event. if your game will sell in china, you should submit game end event.
will trigger listener event onPlayerGameEnd
sdkbox.PluginHMS:playerSubmitGameEnd();
Achievement
Request Achievement List
request achivement list, then you can show achievement list by yourself
will trigger listener event onAchievementList
sdkbox.PluginHMS:achievementRequestList();
AchievementShow
show achivement with hms default ui
will trigger listener event onAchievementShow
sdkbox.PluginHMS:achievementShow();
achievementVisualize
will trigger listener event onAchievementVisualize
sdkbox.PluginHMS:achievementVisualize();
achievementGrow
will trigger listener event onAchievementGrow
sdkbox.PluginHMS:achievementGrow();
achievementMakeSteps
will trigger listener event onAchievementMakeSteps
sdkbox.PluginHMS:achievementMakeSteps();
achievementReach
sdkbox.PluginHMS:achievementReach();
Event
eventGrow
sdkbox.PluginHMS:eventGrow();
eventRequestList
will trigger listener event onEventList
sdkbox.PluginHMS:eventRequestList();
Ranking
Check ranking switch status
before invoke ranking related api, you must make sure player is allow to open score.
will trigger listener event onRankingSwitchStatus
sdkbox.PluginHMS:rankingRequestSwitchStatus();
will trigger listener event onRankingSetSwitchStatus
sdkbox.PluginHMS:rankingSetSwitchStatus();
submit score
will trigger listener event onRankingSubmitScore
sdkbox.PluginHMS:rankingSubmitScore(rankingName, score, score_unit);
Show ranking
show ranking by self.
will trigger listener event onRankingList
local realtime = true; -- true, will request data from hms server; false, will use local cache data
sdkbox.PluginHMS:rankingRequestList(realtime, rankingName);
show with hms default ui
will trigger listener event onRankingShow
local timeDimension = 2; -- 0-> day, 1-> week, 2-> all time
sdkbox.PluginHMS:rankingShow(timeDimension, rankingName);
get scores
current player score
will trigger listener event onRankingCurPlayerScore
local timeDimension = 2; -- 0-> day, 1-> week, 2-> all time
sdkbox.PluginHMS:rankingRequestCurPlayerScore(rankingName, timeDimension);
request player centered score
will trigger listener event onRankingPlayerCenteredScores
local timeDimension = 2; -- 0-> day, 1-> week, 2-> all time
sdkbox.PluginHMS:rankingRequestPlayerCenteredScores(rankingName, timeDimension, realtime);
Archive
add archive
will trigger listener event onArchiveAdd
local bmBytes -- cover image data
local dataBytes -- archive binary data
sdkbox.PluginHMS:archiveAdd(playedTime, progress, description, supportCache,
bmBytes, bmBytesType,
dataBytes);
update archive
will trigger listener event onArchiveUpdate
local bmBytes -- cover image data
local dataBytes -- archive binary data
sdkbox.PluginHMS:archiveUpdate(archiveId,
playedTime, progress, description,
bmBytes, bmBytesType,
dataBytes);
load archive
will trigger listener event onArchiveLoad
local conflictPolicy = 3;
//-1 -> hms willn't hand conflict,
//1 -> hms will resolved conflict by played time,
//2 -> hms will resolved conflict by progress,
//3 -> hms will resolved conflict by last update time
sdkbox.PluginHMS:archiveLoad(archiveId, conflictPolicy);
BUOY
if you game sell in china, you should show buoy
sdkbox.PluginHMS:buoyShow();
//or
sdkbox.PluginHMS:buoyHide();
Advertisement
caceh ad
sdkbox.PluginHMS:adCache(adName);
show ad
if (sdkbox.PluginHMS:adIsAvailable(adName)) {
sdkbox.PluginHMS:adShow(adName);
}
hide banner
sdkbox.PluginHMS:adHide(adName);
ad request settings (Optional)
--[[
adContentClassification:
"W"->Content suitable for toddlers and older audiences;
"PI"->Content suitable for kids and older audiences
"J"->Content suitable for teenagers and older audiences.
"A"->Content suitable only for adults.
""->Unknown rating.
]]--
sdkbox.PluginHMS:adSetAdContentClassification("A");
--[[
tagForUnderAgeOfPromise:
0->Do not process ad requests as directed to users under the age of consent;
1->Process ad requests as directed to users under the age of consent;
-1->Whether to process ad requests as directed to users under the age of consent is not specified;
]]--
sdkbox.PluginHMS:adSetTagForUnderAgeOfPromise(0);
--[[
tagForChildProtection:
0->Do not process ad requests according to the COPPA;
1->Process ad requests according to the COPPA;
-1->Whether to process ad requests according to the COPPA is not specified;
]]--
sdkbox.PluginHMS:adSetTagForChildProtection(0);
--[[
nonPersonalizedAd
0->Request both personalized and non-personalized ads (default);
1->Request only non-personalized ads;
]]--
sdkbox.PluginHMS:adSetNonPersonalizedAd(0);
reward ad setting (Optional)
reward data must be URL-encoded and length must be less than 1024
-- reward ad custom data
sdkbox.PluginHMS:adSetRewardData("cdata");
-- uid for reward ad
sdkbox.PluginHMS:adSetRewardUserId("uid666");
Handling HMS Events
This allows you to catch the HMS
events so that you can perform operations based upon the response from your players and HMS servers.
all listener include code param, you can find code in follow url:
- https://developer.huawei.com/consumer/cn/doc/development/HMS-References/game-return-code-v4
- https://developer.huawei.com/consumer/cn/doc/development/HMS-References/hms-error-code
here we list a specific code:
- 7020: havn't find data in local cache
- 7022: is not adult
- 7024:
huawei mobile market
app is not installed - 7218: huawei game services is not enabled, or user cancel
- 7204: need install the last application assist
- 7013: not login or archive is not enabled (make sure archive is true in sdkbox_config.json).
sdkbox.PluginHMS:setListener(function(args)
-- Account
if "onLogin" == args.event then
local code = args.code
local msg = args.msg
dump(args, "onLogin:")
-- Player Info
else if "onPlayerInfo" == args.event then
else if "onPlayerExtraInfo" == args.event then
else if "onPlayerGameBegin" == args.event then
else if "onPlayerGameEnd" == args.event then
-- IAP
else if "onIAPReady" == args.event then
local code = args.code
local msg = args.msg
else if "onIAPProducts" == args.event then
local code = args.code
local msg = args.msg
else if "onIAPPurchase" == args.event then
local code = args.code
local msg = args.msg
else if "onIAPPConsume" == args.event then
local code = args.code
local msg = args.msg
else if "onIAPOwnedPurchases" == args.event then
local code = args.code
local msg = args.msg
else if "onIAPOwnedPurchaseRecords" == args.event then
local code = args.code
local msg = args.msg
-- Achievement
else if "onAchievementList" == args.event then
else if "onAchievementShow" == args.event then
else if "onAchievementVisualize" == args.event then
else if "onAchievementGrow" == args.event then
else if "onAchievementMakeSteps" == args.event then
-- Event
else if "onEventList" == args.event then
-- Ranking
else if "onRankingSwitchStatus" == args.event then
else if "onRankingSetSwitchStatus" == args.event then
else if "onRankingSubmitScore" == args.event then
else if "onRankingShow" == args.event then
else if "onRankingList" == args.event then
else if "onRankingCurPlayerScore" == args.event then
else if "onRankingPlayerCenteredScores" == args.event then
else if "onRankingMoreScores" == args.event then
else if "onRankingTopScores" == args.event then
-- Archive
else if "onArchiveLimitThumbnailSize" == args.event then
else if "onArchiveLimitDetailsSize" == args.event then
else if "onArchiveAdd" == args.event then
else if "onArchiveShow" == args.event then
else if "onArchiveSummaryList" == args.event then
else if "onArchiveSelect" == args.event then
else if "onArchiveThumbnail(code, errorOrJson, co" == args.event then
else if "onArchiveUpdate" == args.event then
else if "onArchiveLoad(code, errorOrJson, cont" == args.event then
else if "onArchiveRemove" == args.event then
-- Game Stats
else if "onGamePlayerStats" == args.event then
else if "onGameSummary" == args.event then
-- Ad
else if "onAdClose" == args.event then
else if "onAdFail" == args.event then
else if "onAdLeave" == args.event then
else if "onAdOpen" == args.event then
else if "onAdLoad" == args.event then
else if "onAdClick" == args.event then
else if "onAdImpression" == args.event then
else if "onAdReward" == args.event then
else
print("unknow event ", args.event)
end
end)
Remote Configuration
Optionally, you can choose to use SDKBOX LiveOps to remotely update this plugin's configuration. Learn more
API Reference
Methods
sdkbox.PluginHMS:setGDPR(enabled)
Set GDPR
sdkbox.PluginHMS:init()
initialize the plugin instance.
sdkbox.PluginHMS:setListener(listener)
Set listener to listen for adcolony events
sdkbox.PluginHMS:login(loginType)
HMS provider three way to login loginType: 0, slient login 1, login with HuaweiID(ID Token) 2, login with HuaweID(Authorization Code)
sdkbox.PluginHMS:logout()
logout HMS
sdkbox.PluginHMS:playerRequestInfo()
request current player info
sdkbox.PluginHMS:playerRequestExtraInfo()
request player extra info
sdkbox.PluginHMS:playerSubmitGameBegin()
submit game begin event
sdkbox.PluginHMS:playerSubmitGameEnd()
submit game end event
sdkbox.PluginHMS:iapRequestProducts()
sdkbox.PluginHMS:iapPurchase(name)
sdkbox.PluginHMS:iapPurchaseWithPrice(productJson)
sdkbox.PluginHMS:iapRequestOwnedPurchases()
sdkbox.PluginHMS:iapConsume(purchaseToken)
sdkbox.PluginHMS:iapRequestOwnedPurchaseRecords()
sdkbox.PluginHMS:achievementRequestList()
sdkbox.PluginHMS:achievementShow()
sdkbox.PluginHMS:achievementVisualize(name)
sdkbox.PluginHMS:achievementGrow(achiveName, steps)
sdkbox.PluginHMS:achievementMakeSteps(achiveName, steps)
sdkbox.PluginHMS:achievementReach(achiveName)
sdkbox.PluginHMS:eventGrow(eventName, amount)
sdkbox.PluginHMS:eventRequestList(realtime, eventNamas)
sdkbox.PluginHMS:rankingRequestSwitchStatus()
request if player allow open score in ranking
sdkbox.PluginHMS:rankingSetSwitchStatus(status)
request if player allow open score in ranking status: 0->player allow submit score, 1->player not allow submit score
sdkbox.PluginHMS:rankingSubmitScore(rankingName, score, unit)
submit score to ranking
sdkbox.PluginHMS:rankingShow(timeDimension, rankingName)
use hms's ui to show ranking
sdkbox.PluginHMS:rankingRequestList(realtime, rankingName)
request ranking list
sdkbox.PluginHMS:rankingRequestCurPlayerScore(rankingName, timeDimension)
request current player ranking score
sdkbox.PluginHMS:rankingRequestPlayerCenteredScores(rankingName,
timeDimension,
size,
realtime)
request player centered scores
sdkbox.PluginHMS:rankingRequestMoreScores(rankingName,
timeDimension,
offset,
pageSize,
pageDirection)
request more scores
sdkbox.PluginHMS:rankingRequestTopScores(rankingName,
timeDimension,
offset,
pageSize,
pageDirection)
submit score to ranking
sdkbox.PluginHMS:archiveRequestLimitThumbnailSize()
get thumbnail max size
sdkbox.PluginHMS:archiveRequestLimitDetailsSize()
get detail max size
sdkbox.PluginHMS:archiveAdd(playedTime, progress, description, supportCache,
bmBytes, bmBytesType,
dataBytes)
add archive bmBytes: cover image data dataBytes: archive data
sdkbox.PluginHMS:archiveShow(title, allowAdd, allowDelete, pageSize)
use hms's default ui to show archive
sdkbox.PluginHMS:archiveRequestSummaryList(realtime)
request archive summay list, developer can show custome archive list with the returned data
sdkbox.PluginHMS:archiveRequestThumbnail(archiveId)
request archive cover thumbnail
sdkbox.PluginHMS:archiveUpdate(archiveId,
playedTime, progress, description, supportCache,
bmBytes, bmBytesType,
dataBytes)
update archive bmBytes: cover image data dataBytes: archive data
sdkbox.PluginHMS:archiveLoad(archiveId, conflictPolicy)
load archive
sdkbox.PluginHMS:archiveRemove(archiveId)
remvoe archive
sdkbox.PluginHMS:gamePlayerStatsRequest(realtime)
request game player statistics
sdkbox.PluginHMS:gameSummaryRequest(realtime)
request game summary
sdkbox.PluginHMS:buoyShow()
sdkbox.PluginHMS:buoyHide()
sdkbox.PluginHMS:adCache(name)
sdkbox.PluginHMS:adShow(name)
sdkbox.PluginHMS:adHide(name)
sdkbox.PluginHMS:adIsAvailable(name)
sdkbox.PluginHMS:adSetRewardData(custom_data)
sdkbox.PluginHMS:adSetRewardUserId(user_id)
sdkbox.PluginHMS:adSetAdContentClassification(adContentClassification)
sdkbox.PluginHMS:adSetTagForUnderAgeOfPromise(tagForUnderAgeOfPromise)
sdkbox.PluginHMS:adSetTagForChildProtection(tagForChildProtection)
sdkbox.PluginHMS:adSetNonPersonalizedAd(nonPersonalizedAd)
Listeners
onLogin(code, errorOrJson)
onPlayerInfo(code, errorOrJson)
onPlayerExtraInfo(code, errorOrJson)
onPlayerGameBegin(code, errorOrJson)
onPlayerGameEnd(code, errorOrJson)
onIAPReady(code, errorOrJson)
onIAPProducts(code, errorOrJson)
onIAPPurchase(code, errorOrJson)
onIAPConsume(code, errorOrJson)
onIAPOwnedPurchases(code, errorOrJson)
onIAPOwnedPurchaseRecords(code, errorOrJson)
onAchievementList(code, errorOrJson)
onAchievementShow(code, errorOrJson)
onAchievementVisualize(code, errorOrJson)
onAchievementGrow(code, errorOrJson)
onAchievementMakeSteps(code, errorOrJson)
onEventList(code, errorOrJson)
onRankingSwitchStatus(code, errorOrJson)
onRankingSetSwitchStatus(code, errorOrJson)
onRankingSubmitScore(code, errorOrJson)
callback for rankingSubmitScore
onRankingShow(code, errorOrJson)
callback for rankingShow
onRankingList(code, errorOrJson)
callback for rankingRequestList
onRankingCurPlayerScore(code, errorOrJson)
callback for rankingRequestCurPlayerScore
onRankingPlayerCenteredScores(code, errorOrJson)
callback for rankingRequestPlayerCenteredScores
onRankingMoreScores(code, errorOrJson)
callback for rankingRequestMoreScores
onRankingTopScores(code, errorOrJson)
callback for rankingRequestTopScores
onArchiveLimitThumbnailSize(code, errorOrJson)
callback for archiveRequestLimitThumbnailSize
onArchiveLimitDetailsSize(code, errorOrJson)
callback for archiveRequestLimitDetailsSize
onArchiveAdd(code, errorOrJson)
callback for archiveAdd
onArchiveShow(code, errorOrJson)
callback for archiveShow
onArchiveSummaryList(code, errorOrJson)
callback for archiveRequestSummaryList
onArchiveSelect(code, errorOrJson)
callback when user select archive
onArchiveThumbnail(code, errorOrJson, coverData, coverDataLen)
callback for archiveRequestThumbnail
onArchiveUpdate(code, errorOrJson)
callback for archiveUpdate
onArchiveLoad(code, errorOrJson, contentData, contentDataLen)
callback for archiveLoad
onArchiveRemove(code, errorOrJson)
callback for archiveRemove
onGamePlayerStats(code, errorOrJson)
callback for gamePlayerStatsRequest
onGameSummary(code, errorOrJson)
callback for gameSummaryRequest
onAdClose(code, errorOrJson)
onAdFail(code, errorOrJson)
onAdLeave(code, errorOrJson)
onAdOpen(code, errorOrJson)
onAdLoad(code, errorOrJson)
onAdClick(code, errorOrJson)
onAdImpression(code, errorOrJson)
onAdReward(code, errorOrJson)
Manual Integration
If the SDKBOX Installer fails to complete successfully, it is possible to integrate SDKBOX manually. If the installer complete successfully, please do not complete anymore of this document. It is not necessary.
These steps are listed last in this document on purpose as they are seldom needed. If you find yourself using these steps, please, after completing, double back and re-read the steps above for other integration items.
Manual Integration For iOS
Drag and drop the following frameworks from the plugins/ios folder of the HMS
bundle into your Xcode project, check Copy items if needed
when adding frameworks:
sdkbox.framework
PluginHMS.framework
The above frameworks depend upon other frameworks. You also need to add the following system frameworks, if you don't already have them:
SystemConfiguration.framework
Copy all source and header files from plugin/luabindings/
to your projects Classes
folder.
Add these same files, that you just copied, to Xcode by either dragging and dropping them into Xcode or by using File -> Add files to....
Manual Integration For Android
SDKBOX supports three different kinds of Android projects command-line, eclipse and Android Studio.
proj.android
will be used as our<project_root>
for command-line and eclipse projectproj.android-studio
will be used as our<project_root>
for Android Studio project.
Copy Files
Copy jar files
Copy the following jar files from plugin/android/libs
folder of this
bundle into your project's
PluginHMS.jar
sdkbox.jar
-
If you're using cocos2d-x from source copy the jar files to:
Android command-line:
cocos2d/cocos/platform/android/java/libs
Android Studio:
cocos2d/cocos/platform/android/java/libs cocos2d/cocos/platform/android/libcocos2dx/libs
-
If you're using cocos2d-js or lua copy the jar files to:
Android command-line:
frameworks/cocos2d-x/cocos/platform/android/java/libs
Android Studio:
frameworks/cocos2d-x/cocos/platform/android/java/libs frameworks/cocos2d-x/cocos/platform/android/libcocos2dx/libs
-
If you're using prebuilt cocos2d-x copy the jar files to:
Android command-line:
proj.android/libs
Copy jni libs
Copy and overwrite all the folders from plugin/android/jni
to your <project_root>/jni/
directory.
Edit build.gradle
your modification maybe look like following:
project root gradle file
buildscript {
repositories {
google()
jcenter()
maven { url 'https://developer.huawei.com/repo/' } // for hms
}
dependencies {
classpath 'com.android.tools.build:gradle:3.4.1'
classpath 'com.huawei.agconnect:agcp:1.2.1.301' // for hms
}
}
allprojects {
repositories {
google()
jcenter()
maven { url 'https://developer.huawei.com/repo/' } // for hms
}
}
application's build.gradle
apply plugin: 'com.android.application'
apply plugin: 'com.huawei.agconnect' // for hms
...
dependencies {
...
implementation 'com.huawei.hms:base:4.0.4.301' // for hms
implementation 'com.huawei.hms:hwid:4.0.4.300' // for hms
implementation 'com.huawei.hms:iap:4.0.2.300' // for hms
implementation 'com.huawei.hms:game:4.0.3.301' // for hms
}
Edit AndroidManifest.xml
Include the following permissions above the application tag:
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="com.android.vending.BILLING"/>
Edit Android.mk
Edit <project_root>/jni/Android.mk
to:
Add additional dependencies to LOCAL_WHOLE_STATIC_LIBRARIES:
LOCAL_WHOLE_STATIC_LIBRARIES += PluginHMS
LOCAL_WHOLE_STATIC_LIBRARIES += sdkbox
Add a call to:
$(call import-add-path,$(LOCAL_PATH))
before any import-module statements.
Add additional import-module statements at the end:
$(call import-module, ./sdkbox)
$(call import-module, ./pluginhms)
This means that your ordering should look similar to this:
$(call import-add-path,$(LOCAL_PATH))
$(call import-module, ./sdkbox)
$(call import-module, ./pluginhms)
Note: It is important to make sure these statements are above the existing $(call import-module,./prebuilt-mk)
statement, if you are using the pre-built libraries.
Modify Application.mk
(Cocos2d-x v3.0 - v3.2 only)
Edit <project_root>/jni/Application.mk
to make sure APP_STL is defined
correctly. If Application.mk
contains APP_STL := c++_static
, it should be
changed to:
APP_STL := gnustl_static
Copy all source and header files from plugin/luabindings/
to your projects Classes
folder.
Add all .cpp
files, that you just copied, to Android.mk
in the LOCAL_SRC_FILES section. Example
LOCAL_SRC_FILES := hellocpp/main.cpp \
../../Classes/AppDelegate.cpp \
../../Classes/HelloWorldScene.cpp \
../../Classes/NewSourceFile.cpp
Modify AppActivity.java
Plugin >= 2.4.0.3
- Find the AppActivity.java
find . -name "AppActivity.java"
- Replace
extends Cocos2dxActivity
withextends com.sdkbox.plugin.SDKBoxActivity
Example of the directory where the AppActivity.java file is located:
cpp
- proj.android/src/org/cocos2dx/cpp/AppActivity.java
- proj.android-studio/app/src/org/cocos2dx/cpp/AppActivity.java
- proj.android/app/src/org/cocos2dx/cpp/AppActivity.java ( from cocos2d-x 3.17)
lua
- frameworks/runtime-src/proj.android/src/org/cocos2dx/lua/AppActivity.java
- frameworks/runtime-src/proj.android-studio/app/src/org/cocos2dx/lua/AppActivity.java
- frameworks/runtime-src/proj.android/app/src/org/cocos2dx/lua/AppActivity.java (from cocos2d-x 3.17)
js
- frameworks/runtime-src/proj.android/src/org/cocos2dx/javascript/AppActivity.java
- frameworks/runtime-src/proj.android/app/src/org/cocos2dx/javascript/AppActivity.java ( from cocos2d-x 3.17)
Plugin < 2.4.0.3
-
If you're using cocos2d-x from source, assuming you are in the proj.android directory, Cocos2dxActivity.java is located:
../../cocos2d-x/cocos/platform/android/java/src/org/cocos2dx/ lib/Cocos2dxActivity.java
-
If you're using the prebuilt cocos2d-x libraries assuming you are in the
proj.android
directory, Cocos2dxActivity.java is located:./src/org/cocos2dx/lib/Cocos2dxActivity.java
Note: When using Cocos2d-x from source, different versions have Cocos2dxActivity.java in a different location. One way to find the location is to look in proj.android/project.properties. Example:
android.library.reference.1=../../cocos2d-x/cocos/platform/android/java
In this case, Cocos2dxActivity.java should be located at:
../../cocos2d-x/cocos/platform/android/java/src/org/cocos2dx/lib/Cocos2dxActivity.java
- Modify Cocos2dxActivity.java to add the following imports:
import android.content.Intent;
import com.sdkbox.plugin.SDKBox;
- Second, modify Cocos2dxActivity.java to edit the
onCreate(final Bundle savedInstanceState)
function to add a call toSDKBox.init(this);
. The placement of this call is important. It must be done after the call toonLoadNativeLibraries();
. Example:
onLoadNativeLibraries();
SDKBox.init(this);
-
Last, we need to insert the proper overrides code. There are a few rules here.
-
If the method listed has not been defined, add it.
-
If the method listed has been defined, add the calls to
SDKBox
in the same existing function.
-
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
if(!SDKBox.onActivityResult(requestCode, resultCode, data)) {
super.onActivityResult(requestCode, resultCode, data);
}
}
@Override
protected void onStart() {
super.onStart();
SDKBox.onStart();
}
@Override
protected void onStop() {
super.onStop();
SDKBox.onStop();
}
@Override
protected void onResume() {
super.onResume();
SDKBox.onResume();
}
@Override
protected void onPause() {
super.onPause();
SDKBox.onPause();
}
@Override
public void onBackPressed() {
if(!SDKBox.onBackPressed()) {
super.onBackPressed();
}
}
Proguard (optional)
- Edit
project.properties
to specify aProguard
configuration file. Example:
proguard.config=proguard.cfg
- proguard.cfg:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# cocos2d-x
-keep public class org.cocos2dx.** { *; }
-dontwarn org.cocos2dx.**
-keep public class com.chukong.** { *; }
-dontwarn com.chukong.**
# HMS
-ignorewarnings
-keepattributes *Annotation*
-keepattributes Exceptions
-keepattributes InnerClasses
-keepattributes Signature
-keepattributes SourceFile,LineNumberTable
-keep class com.hianalytics.android.**{*;}
-keep class com.huawei.updatesdk.**{*;}
-keep class com.huawei.hms.**{*;}
#sdkbox
-keep public class com.sdkbox.** { *; }
-dontwarn com.sdkbox.**
Note: Proguard only works with Release builds (i.e cocos run -m release
) debug builds do not invoke Proguard rules.