Chartboost Integration Guide
For the Javascript version of cocos2d-x v3.x - (all other versions)
SDK Version
- ios: 7.2.0
- android: 7.2.0
Integration
Open a terminal and use the following command to install the SDKBOX Chartboost plugin. Make sure you setup the SDKBOX installer correctly.
$ sdkbox import chartboost
Important Notice
Please make sure the following settings in your project to make the plugin work well.
Disable App Transport Security
Adding the following entry to the info.plist
file:
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
</dict>
It should look like this:
Disable Bitcode support
You have to turn off Bitcode support. If you don't, cocos2d-x will fail to build.
Set your game requires full screen
If your game doesn't support all screen orientations, you will need to check Requires full screen
in Xcode. If you do not, your app will fail Apple's submission process.
Whitelist canOpenURL function
This setting depends on what plugins are in your project. You may need to add the required entry to the info.plist
, under LSApplicationQueriesSchemes
.
Follow this link
JSON Configuration
SDKBOX Installer will automatically inject a sample configuration to your sdkbox_config.json
, that you have to modify it before you can use it for your own app
Here is an example of the Chartboost configuration, you need to replace <CHARTBOOST ID>
and <CHARTBOOST SIGNATURE>
items with your specific Chartboost account information.
"Chartboost":{
"id":"<CHARTBOOST ID>",
"signature":"<CHARTBOOST SIGNATURE>",
"ads":{
"Default":{
"type":"interstitial"
},
"Level Complete":{
"type":"rewarded_video"
},
"MoreApp":{
"type":"more_app"
}
}
}
Usage
Register Javascript Functions
You need to register all the Chartboost JS functions with cocos2d-x before using them.
To do this:
* Modify ./frameworks/runtime-src/Classes/AppDelegate.cpp
to include the following headers:
#include "PluginChartboostJS.hpp"
#include "PluginChartboostJSHelper.h"
- Modify
./frameworks/runtime-src/Classes/AppDelegate.cpp
make sure to call:
sc->addRegisterCallback(register_all_PluginChartboostJS);
sc->addRegisterCallback(register_all_PluginChartboostJS_helper);
Initialize Chartboost
Initialize the plugin by calling init()
where appropriate in your code. We
recommend to do this in the app.js
. Example:
sdkbox.PluginChartboost.init();
Showing Ads
Display an ad where ever you want from your code:
// To use the Chartboost predefined locations
sdkbox.PluginChartboost.show("Default");
// To use customized location
sdkbox.PluginChartboost.show("your_ad_name");
Catch Chartboost events (optional)
This allows you to catch the Chartboost
events so that you can perform operations such as providing player rewards for viewing ads.
- Create a listener (demonstrated by logging events):
sdkbox.PluginChartboost.setListener({
onChartboostCached : function (name) { cc.log("onChartboostCached " + name) },
onChartboostShouldDisplay : function (name) { cc.log("onChartboostShouldDisplay " + name) },
onChartboostDisplay : function (name) { cc.log("onChartboostDisplay " + name) },
onChartboostDismiss : function (name) { cc.log("onChartboostDismiss " + name) },
onChartboostClose : function (name) { cc.log("onChartboostClose " + name) },
onChartboostClick : function (name) { cc.log("onChartboostClick " + name) },
onChartboostReward : function (name, reward) { cc.log("onChartboostReward " + name + " reward " + reward) },
onChartboostFailedToLoad : function (name, e) { cc.log("onChartboostFailedToLoad " + name + " load error " + e) },
onChartboostFailToRecordClick : function (name, e) { cc.log("onChartboostFailToRecordClick " + name + " click error " + e) },
onChartboostConfirmation : function () { cc.log("onChartboostConfirmation") },
onChartboostCompleteStore : function () { cc.log("onChartboostCompleteStore") },
})
API Reference
Methods
sdkbox.PluginChartboost.restrictDataCollection(shouldRestrict);
Set to restrict Chartboost's ability to collect personal data from the device. When this is set to YES. IDFA and ip address will not be collected by the SDK or the server. This method should be called before init
sdkbox.PluginChartboost.init(jsonconfig);
initialize the plugin instance.
sdkbox.PluginChartboost.show(name);
show ad by specifying ad name.
sdkbox.PluginChartboost.setListener(listener);
creates the an optional listener.
sdkbox.PluginChartboost.isAnyViewVisible();
check to see if any views are visible.
sdkbox.PluginChartboost.isAvailable(name);
is the specified ad available?
sdkbox.PluginChartboost.cache(name);
sdkbox.PluginChartboost.setAutoCacheAds(shouldCache);
set to enable and disable the auto cache feature (Enabled by default).
sdkbox.PluginChartboost.getAutoCacheAds();
get the current auto cache behavior (Enabled by default).
sdkbox.PluginChartboost.closeImpression();
close any visible Chartboost impressions (interstitials, more apps, rewarded video, etc..) and the loading view (if visible).
deprecated >= 2.3.x
sdkbox.PluginChartboost.setStatusBarBehavior(behavior);
set to control how the fullscreen ad units should interact with the status bar. (CBStatusBarBehaviorIgnore by default).
sdkbox.PluginChartboost.didPassAgeGate(pass);
confirm if an age gate passed or failed. When specified Chartboost will wait for call before showing the IOS App Store.
sdkbox.PluginChartboost.setShouldPauseClickForConfirmation(shouldPause);
decide if Chartboost SDK should block for an age gate.
sdkbox.PluginChartboost.handleOpenURL(url, sourceApp);
opens a "deep link" URL for a Chartboost Custom Scheme.
sdkbox.PluginChartboost.setCustomID(customID);
set a custom identifier to send in the POST body for all Chartboost API server requests.
sdkbox.PluginChartboost.getCustomID();
get the current custom identifier being sent in the POST body for all Chartboost API server requests.
sdkbox.PluginChartboost.setShouldRequestInterstitialsInFirstSession(shouldRequest);
decide if Chartboost SDK should show interstitials in the first session.
sdkbox.PluginChartboost.setShouldDisplayLoadingViewForMoreApps(shouldDisplay);
decide if Chartboost SDK should show a loading view while preparing to display the "more applications" UI.
sdkbox.PluginChartboost.setShouldPrefetchVideoContent(shouldPrefetch);
decide if Chartboost SDK will attempt to fetch videos from the Chartboost API servers.
Listeners
onChartboostCached(name);
there is cached content
onChartboostShouldDisplay(name);
should Chartboost display
onChartboostDisplay(name);
Charboost ad has displayed
onChartboostDismiss(name);
Chartboost ad has been dismissed
onChartboostClose(name);
Chartboost is not running
onChartboostClick(name);
Chartboost ad was clicked on
onChartboostReward(name, reward);
Chartboost reward was given
onChartboostFailedToLoad(name, e);
Chartboost failed to load
onChartboostFailToRecordClick(name, e);
Chartboost failed to record click
onChartboostConfirmation();
Chartboost confirmation
onChartboostCompleteStore();
Chartboost complete store
Manual Integration
If the SDKBOX Installer fails to complete successfully, it is possible to integrate SDKBOX manually. If the installer complete successfully, please do not complete anymore of this document. It is not necessary.
These steps are listed last in this document on purpose as they are seldom needed. If you find yourself using these steps, please, after completing, double back and re-read the steps above for other integration items.
Manual Integration For iOS
Drag and drop the following frameworks from the plugins/ios folder of the Chartboost
bundle into your Xcode project, check Copy items if needed
when adding frameworks:
sdkbox.framework
PluginChartboost.framework
Chartboost.framework
The above frameworks depend upon other frameworks. You also need to add the following system frameworks, if you don't already have them:
Security.framework
StoreKit.framework
Foundation.framework
CoreGraphics.framework
UIKit.framework
AdSupport.framework
Copy all source and header files from plugin/jsbindings/
to your projects Classes
folder.
NOTE: plugin/jsbindings/jsb2
for creator 1.7.
Add these same files, that you just copied, to Xcode by either dragging and dropping them into Xcode or by using File -> Add files to....
Manual Integration For Android
SDKBOX supports three different kinds of Android projects command-line, eclipse and Android Studio.
proj.android
will be used as our<project_root>
for command-line and eclipse projectproj.android-studio
will be used as our<project_root>
for Android Studio project.
Copy Files
Copy the following jar files from plugin/android/libs
folder of this
bundle into your project's
chartboost.jar
PluginChartboost.jar
sdkbox.jar
-
If you're using cocos2d-x from source copy the jar files to:
Android command-line:
cocos2d/cocos/platform/android/java/libs
Android Studio:
cocos2d/cocos/platform/android/java/libs cocos2d/cocos/platform/android/libcocos2dx/libs
-
If you're using cocos2d-js or lua copy the jar files to:
Android command-line:
frameworks/cocos2d-x/cocos/platform/android/java/libs
Android Studio:
frameworks/cocos2d-x/cocos/platform/android/java/libs frameworks/cocos2d-x/cocos/platform/android/libcocos2dx/libs
-
If you're using prebuilt cocos2d-x copy the jar files to:
Android command-line:
proj.android/libs
Copy jni libs
Copy and overwrite all the folders from plugin/android/jni
to your <project_root>/jni/
directory.
Edit AndroidManifest.xml
Include the following permissions above the application tag:
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
To enable hardware acceleration in your application tag. This tag is optional on newer SDK versions and doesn't work on version 2.3.3.
<android:hardwareAccelerated="true" />
Edit Android.mk
Edit <project_root>/jni/Android.mk
to:
Add additional requirements to LOCAL_WHOLE_STATIC_LIBRARIES:
LOCAL_WHOLE_STATIC_LIBRARIES += PluginChartboost
LOCAL_WHOLE_STATIC_LIBRARIES += sdkbox
Add a call to:
$(call import-add-path,$(LOCAL_PATH))
before any import-module statements.
Add additional import-module statements at the end:
$(call import-module, ./sdkbox)
$(call import-module, ./pluginchartboost)
This means that your ordering should look similar to this:
$(call import-add-path,$(LOCAL_PATH))
$(call import-module, ./sdkbox)
$(call import-module, ./pluginchartboost)
Note: It is important to make sure these statements are above the existing $(call import-module,./prebuilt-mk)
statement, if you are using the pre-built libraries.
Modify Application.mk
(Cocos2d-x v3.0 to v3.2 only)
Edit <project_root>/jni/Application.mk
to make sure APP_STL is defined
correctly. If Application.mk
contains APP_STL := c++_static
, it should be
changed to:
APP_STL := gnustl_static
Copy all source and header files from plugin/jsbindings/
to your projects Classes
folder.
NOTE: plugin/jsbindings/jsb2
for creator 1.7.
Add all .cpp
files, that you just copied, to Android.mk
in the LOCAL_SRC_FILES section. Example
LOCAL_SRC_FILES := hellocpp/main.cpp \
../../Classes/AppDelegate.cpp \
../../Classes/HelloWorldScene.cpp \
../../Classes/NewSourceFile.cpp
Modify AppActivity.java
Plugin >= 2.4.0.3
- Find the AppActivity.java
find . -name "AppActivity.java"
- Replace
extends Cocos2dxActivity
withextends com.sdkbox.plugin.SDKBoxActivity
Example of the directory where the AppActivity.java file is located:
cpp
- proj.android/src/org/cocos2dx/cpp/AppActivity.java
- proj.android-studio/app/src/org/cocos2dx/cpp/AppActivity.java
- proj.android/app/src/org/cocos2dx/cpp/AppActivity.java ( from cocos2d-x 3.17)
lua
- frameworks/runtime-src/proj.android/src/org/cocos2dx/lua/AppActivity.java
- frameworks/runtime-src/proj.android-studio/app/src/org/cocos2dx/lua/AppActivity.java
- frameworks/runtime-src/proj.android/app/src/org/cocos2dx/lua/AppActivity.java (from cocos2d-x 3.17)
js
- frameworks/runtime-src/proj.android/src/org/cocos2dx/javascript/AppActivity.java
- frameworks/runtime-src/proj.android/app/src/org/cocos2dx/javascript/AppActivity.java ( from cocos2d-x 3.17)
Plugin < 2.4.0.3
-
If you're using cocos2d-x from source, assuming you are in the proj.android directory, Cocos2dxActivity.java is located:
../../cocos2d-x/cocos/platform/android/java/src/org/cocos2dx/ lib/Cocos2dxActivity.java
-
If you're using the prebuilt cocos2d-x libraries assuming you are in the
proj.android
directory, Cocos2dxActivity.java is located:./src/org/cocos2dx/lib/Cocos2dxActivity.java
Note: When using Cocos2d-x from source, different versions have Cocos2dxActivity.java in a different location. One way to find the location is to look in proj.android/project.properties. Example:
android.library.reference.1=../../cocos2d-x/cocos/platform/android/java
In this case, Cocos2dxActivity.java should be located at:
../../cocos2d-x/cocos/platform/android/java/src/org/cocos2dx/lib/Cocos2dxActivity.java
- Modify Cocos2dxActivity.java to add the following imports:
import android.content.Intent;
import com.sdkbox.plugin.SDKBox;
- Second, modify Cocos2dxActivity.java to edit the
onCreate(final Bundle savedInstanceState)
function to add a call toSDKBox.init(this);
. The placement of this call is important. It must be done after the call toonLoadNativeLibraries();
. Example:
onLoadNativeLibraries();
SDKBox.init(this);
-
Last, we need to insert the proper overrides code. There are a few rules here.
-
If the method listed has not been defined, add it.
-
If the method listed has been defined, add the calls to
SDKBox
in the same existing function.
-
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
if(!SDKBox.onActivityResult(requestCode, resultCode, data)) {
super.onActivityResult(requestCode, resultCode, data);
}
}
@Override
protected void onStart() {
super.onStart();
SDKBox.onStart();
}
@Override
protected void onStop() {
super.onStop();
SDKBox.onStop();
}
@Override
protected void onResume() {
super.onResume();
SDKBox.onResume();
}
@Override
protected void onPause() {
super.onPause();
SDKBox.onPause();
}
@Override
public void onBackPressed() {
if(!SDKBox.onBackPressed()) {
super.onBackPressed();
}
}
Proguard (optional)
- Edit
project.properties
to specify aProguard
configuration file. Example:
proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
- Edit the file you specified to include the following:
# chartboost
-keep class com.chartboost.** { *; }
-dontwarn com.chartboost.**
# cocos2d-x
-keep public class org.cocos2dx.** { *; }
-dontwarn org.cocos2dx.**
-keep public class com.chukong.** { *; }
-dontwarn com.chukong.**
# google play service
-keep public class com.google.android.gms.** { public *; }
-dontwarn com.google.android.gms.**
-keep class com.google.protobuf.** { *; }
-dontwarn com.google.protobuf.**
-keep class * extends java.util.ListResourceBundle {
protected Object[][] getContents();
}
-keep public class com.google.android.gms.common.internal.safeparcel.SafeParcelable {
public static final *** NULL;
}
-keepnames @com.google.android.gms.common.annotation.KeepName class *
-keepclassmembernames class * {
@com.google.android.gms.common.annotation.KeepName *;
}
-keepnames class * implements android.os.Parcelable {
public static final ** CREATOR;
}
#sdkbox
-keep class com.sdkbox.** { *; }
-dontwarn com.sdkbox.**
Note: Proguard only works with Release builds (i.e cocos run -m release
) debug builds do not invoke Proguard rules.
Notice
SDKBox Chartboost v2.2.5.0+ android Required:
- Build SDK Version - 23
- Compile SDK Version - 23
if you get miss HttpClient
error when set build sdk to 23:
- if use eclipse, copy
$ANDROID_SDK_ROOT/platforms/android-23/optional/org.apache.http.legacy.jar
to your projectlibs
folder - if use android studio, add this to your gradle:
android {
useLibrary 'org.apache.http.legacy'
}